Commit graph

140 commits

Author SHA1 Message Date
Josh Deprez
c352221606 big Scener won 2021-08-20 16:23:10 +10:00
Josh Deprez
b5792d3c8a Scener 2021-08-20 15:52:01 +10:00
Josh Deprez
946b76df9a error-based walk; Scener 2021-08-20 15:01:31 +10:00
Josh Deprez
91bf4939e7 move Bounds from Camera to Scene; add SceneRef 2021-08-20 13:45:01 +10:00
Josh Deprez
eed4909fb7 untweak 2021-08-20 13:17:17 +10:00
Josh Deprez
9a3da85999 Implement jump buffering 2021-08-20 13:09:26 +10:00
Josh Deprez
e98b730465 sort interfaces 2021-08-18 20:41:55 +10:00
Josh Deprez
44b4f46ecb ordering 2021-08-18 19:27:32 +10:00
Josh Deprez
0674fdc70c noclip 2021-08-18 19:17:56 +10:00
Josh Deprez
f01b667a0d call it pf 2021-08-18 17:44:03 +10:00
Josh Deprez
88482c390d parallax and interfaces 2021-08-18 16:34:51 +10:00
Josh Deprez
3b452fc3d0 minor refactor in camera 2021-08-18 15:46:28 +10:00
Josh Deprez
a50731023a camera responsible for drawing scene 2021-08-18 15:41:03 +10:00
Josh Deprez
cdcad14245 some tidyups 2021-08-18 15:23:02 +10:00
Josh Deprez
f8665c82be sort interfaces 2021-08-18 14:25:51 +10:00
Josh Deprez
2f372d10d4 ZPositioner -> DrawOrderer 2021-08-18 14:02:15 +10:00
c6d6536e49 logic invert 2021-08-15 17:11:26 +10:00
f89d79f69d add marching ants 2021-08-15 17:09:34 +10:00
a6336dadc9 methods for working with tiles 2021-08-15 16:40:01 +10:00
c1e9570403 add offset to tiles and make storage sparse 2021-08-15 16:14:50 +10:00
f5bd131297 comments 2021-08-15 15:52:40 +10:00
17c8501922 game mode? 2021-08-14 17:43:11 +10:00
1f689ceae0 Merge branch 'main' of ssh://100.127.2.114:3022/josh/gurgle 2021-08-14 17:24:53 +10:00
ee6a4f10ae clarifying comment 2021-08-14 17:22:14 +10:00
Josh Deprez
0b13586519 comment tweaks 2021-08-12 21:11:32 +10:00
6cf9904403 tweaaaaak 2021-08-12 16:29:14 +10:00
d172bb9f6a a better symbol 2021-08-12 16:24:59 +10:00
ad86535ca1 more physics tweaks 2021-08-12 16:23:52 +10:00
453850b5b2 more physics tweaks 2021-08-12 16:14:51 +10:00
1002dc847c physics code tweaks 2021-08-12 15:55:42 +10:00
5e6bd64fef more physics tweaks 2021-08-12 15:37:09 +10:00
88295b720d compute zoom bound on prepare 2021-08-12 05:01:37 +00:00
c6ead101bd invert logic in AnimRef.Anim 2021-08-12 04:45:23 +00:00
d612cf3e54 remove filter comment 2021-08-12 04:16:09 +00:00
efddeb7d6c Draw(image, geom) -> Draw(image, opts) 2021-08-12 04:06:01 +00:00
6354df558f camera stays in bounds 2021-08-12 03:49:22 +00:00
238286289e delete GeoMDef - not needed anymore/yet 2021-08-12 11:48:04 +10:00
Josh Deprez
1ff2aa1fcf tweak 2021-08-10 16:53:51 +10:00
Josh Deprez
9592cfc794 thoughts 2021-08-10 15:32:29 +10:00
Josh Deprez
8b076efcc4 rotato 2021-08-10 15:23:13 +10:00
Josh Deprez
88fa4f5a6e new camera paradigm 2021-08-10 14:56:01 +10:00
Josh Deprez
ed61e27440 camera tweaks 2021-08-09 15:00:25 +10:00
Josh Deprez
a6508de705 camera improvements 2021-08-09 13:58:33 +10:00
Josh Deprez
c43a1edb74 Z for jump 2021-08-09 12:03:51 +10:00
Josh Deprez
1bf7920d2f cameraaaaa 2021-08-08 22:07:55 +10:00
47680971e5 undo lol 2021-08-08 11:48:10 +10:00
a0a088310e commit? 2021-08-08 11:46:03 +10:00
Josh Deprez
702774be37 sprite framesize/frameoffset 2021-08-08 11:46:03 +10:00
Josh Deprez
89461950e2 coyote-time 2021-08-08 11:46:03 +10:00
Josh Deprez
3535cfe248 should support wasd hey 2021-08-08 11:46:03 +10:00