Commit graph

127 commits

Author SHA1 Message Date
787a05e493 bunch of changes 2021-09-21 14:42:18 +10:00
045ab20cd5 DrawLayer -> DrawManager, iface assertions, etc 2021-09-21 12:36:49 +10:00
Josh Deprez
89febffcea WIP: oh god oh fuck 2021-09-20 12:18:03 +10:00
Josh Deprez
3c5c0a77b8 dag 2021-09-19 17:35:24 +10:00
Josh Deprez
247caa1373 level1 -> game package 2021-09-09 10:24:43 +10:00
Josh Deprez
d3527d192f fix other bugs 2021-09-09 09:26:41 +10:00
Josh Deprez
94915072f0 prism collism 2021-09-08 17:08:21 +10:00
Josh Deprez
67a8f03cbf movement, animation, etc 2021-09-08 12:24:34 +10:00
Josh Deprez
94a72ad517 cleanups 2021-09-08 10:00:37 +10:00
Josh Deprez
dff9419d9b make prism collision...better? 2021-09-07 21:55:05 +10:00
Josh Deprez
d73715f3e2 walking around on hexagons 2021-09-07 20:45:04 +10:00
ebbf76d312 matrices, etc 2021-09-07 17:10:26 +10:00
88fdaf18ac prism map! 2021-09-07 14:46:05 +10:00
da7d988383 clean up projection from camera 2021-09-07 14:18:09 +10:00
766ee272d5 comment 2021-09-07 14:09:22 +10:00
024cf2cafe abolish transform 2021-09-07 14:00:50 +10:00
1e029903a6 projection.go, delete crap 2021-09-07 13:14:42 +10:00
73cdc37f40 remove isovoxel from main 2021-09-07 13:03:49 +10:00
Josh Deprez
c613989f4e examples 2021-09-03 17:00:30 +10:00
Josh Deprez
5699d70be6 apply isoprojection in Sprite 2021-09-03 10:24:16 +10:00
Josh Deprez
e065bad1a7 WIP: opts -> transform 2021-09-03 09:42:50 +10:00
Josh Deprez
5bf3b88881 hardcoded vs rewrite 2021-09-02 20:36:38 +10:00
Josh Deprez
96572165e6 push backgrounds back 2021-09-02 20:31:24 +10:00
Josh Deprez
0de0ce3259 twerks 2021-09-02 20:23:44 +10:00
Josh Deprez
5ac31e1e6d collider now collides with boxes 2021-09-02 20:17:45 +10:00
20e0a24a42 blank line 2021-09-02 16:55:24 +10:00
db7590f767 MoveZ, etc 2021-09-02 16:55:12 +10:00
09167208ea add more cubes 2021-09-02 16:25:01 +10:00
0565ef0b7f add some cubes and stuff 2021-09-02 16:14:30 +10:00
abdb975979 progress on isometric 2021-09-02 15:55:38 +10:00
Josh Deprez
df5afe11c1 anim overhaul, again 2021-09-02 11:53:04 +10:00
Josh Deprez
a7ef9671f1 fix double rate animations 2021-09-01 13:50:56 +10:00
Josh Deprez
91785fb6c0 a nicer solution :) 2021-09-01 13:28:07 +10:00
Josh Deprez
7c7fd781d2 reimplement camera constraint 2021-09-01 12:07:49 +10:00
Josh Deprez
8f495888d9 back to previous way of doing camera 2021-09-01 10:36:39 +10:00
Josh Deprez
840847b25b improved parallax implementation 2021-09-01 10:27:13 +10:00
d3284f808d WIP: paradigm change 2021-08-31 17:03:43 +10:00
Josh Deprez
4557f78175 tidyups 2021-08-30 15:53:39 +10:00
Josh Deprez
b82ed8d336 add cpu profiling 2021-08-30 14:33:46 +10:00
Josh Deprez
65174fff33 tweak gravity, fix wasm 2021-08-28 20:32:03 +10:00
Josh Deprez
3452a32ddb invert camera-scene relationship 2021-08-28 18:07:53 +10:00
6e43d600b5 it's important 2021-08-27 14:16:12 +10:00
8e1ddae1d9 tweaks 2021-08-27 14:12:31 +10:00
b65e5043ab walking and colliding 2021-08-27 13:56:50 +10:00
eecff52520 blank line 2021-08-27 12:56:57 +10:00
0e796fef2c test level flag 2021-08-27 12:04:01 +10:00
Josh Deprez
23ce690549 sprite/sheet 2021-08-26 13:57:19 +10:00
Josh Deprez
a7ff475b91 sheet, tile/sheet, misc math 2021-08-26 13:54:22 +10:00
Josh Deprez
23174e1f56 use filepath.Base 2021-08-26 11:38:55 +10:00
Josh Deprez
a625845d30 image -> billboard 2021-08-26 11:31:39 +10:00