Commit graph

501 commits

Author SHA1 Message Date
f46f7af292 blank line 2021-09-15 14:32:06 +10:00
af13a856e8 add box.BoundingRect(π) 2021-09-15 12:03:59 +10:00
e6afa2de50 drawlist -> own file 2021-09-15 11:53:17 +10:00
0981350993 make billboard more complicated 2021-09-15 11:42:07 +10:00
Josh Deprez
146e713fd7 light renaming 2021-09-14 19:25:29 +10:00
Josh Deprez
7ca71b26fb comments 2021-09-14 12:22:17 +10:00
Josh Deprez
05d60dce5d blanks for leg 2021-09-14 09:59:06 +10:00
Josh Deprez
4a86657f2b fix reload bug 2021-09-13 17:07:43 +10:00
Josh Deprez
d59577fc77 minor renaming 2021-09-13 16:50:35 +10:00
Josh Deprez
49b08f278c constant time unregister 2021-09-13 16:32:44 +10:00
Josh Deprez
3d9c1aae3b nothing should care about tombstone other than Game 2021-09-13 10:41:16 +10:00
Josh Deprez
dd889e17a0 tidyups and exporting ZPositioner 2021-09-11 17:53:31 +10:00
Josh Deprez
7c16de018d use PrismTop in draw order decision 2021-09-11 17:47:31 +10:00
Josh Deprez
a5083b4eac comments, cleanups 2021-09-11 17:39:52 +10:00
Josh Deprez
f8dd02c072 draw ordering works now 2021-09-11 13:00:23 +10:00
ad2346f9ff fucken 2021-09-10 17:36:49 +10:00
bdb8e6775e progress on draw ordering 2021-09-10 17:18:20 +10:00
550cb5ef73 polygonal 2021-09-10 12:27:10 +10:00
86bfef30d5 delete dead code 2021-09-10 11:37:12 +10:00
5c5326b5ee go mod tidy 2021-09-10 11:31:45 +10:00
3445d4963c prism refactoring 2021-09-10 11:30:58 +10:00
Josh Deprez
5afa3a9b00 better drawordering? 2021-09-09 19:11:25 +10:00
Josh Deprez
724b5af8a3 change of bounds computation 2021-09-09 17:16:00 +10:00
Josh Deprez
f0288cd169 delete cursed depth buffer 2021-09-09 15:53:12 +10:00
Josh Deprez
368e8ed924 upgrade ebiten 2021-09-09 15:50:47 +10:00
Josh Deprez
9d16134368 shader progress 2021-09-09 12:13:24 +10:00
Josh Deprez
74f72d06a6 matrix tweaks 2021-09-09 11:35:59 +10:00
Josh Deprez
4c7b447a01 aw refactor, start writing depth buffer 2021-09-09 11:24:56 +10:00
Josh Deprez
cdc9337df5 respawn 2021-09-09 11:12:07 +10:00
Josh Deprez
247caa1373 level1 -> game package 2021-09-09 10:24:43 +10:00
Josh Deprez
e11f199d53 comment 2021-09-09 10:17:33 +10:00
Josh Deprez
d3527d192f fix other bugs 2021-09-09 09:26:41 +10:00
Josh Deprez
b2e2a370fc add more polygon tests (also they pass now) 2021-09-08 20:22:18 +10:00
Josh Deprez
b08cb774e1 nits 2021-09-08 20:09:52 +10:00
Josh Deprez
6686c24cd6 refacteur 2021-09-08 20:08:57 +10:00
Josh Deprez
dccd13b623 newline 2021-09-08 17:49:30 +10:00
Josh Deprez
a4d2dd9344 this seems to work 2021-09-08 17:49:16 +10:00
Josh Deprez
5c313e8518 good enough for now 2021-09-08 17:43:15 +10:00
Josh Deprez
a1abd8ac3c bunch of probably irrelevant fenceposting 2021-09-08 17:37:10 +10:00
Josh Deprez
1af3e141fb fix comment 2021-09-08 17:09:11 +10:00
Josh Deprez
94915072f0 prism collism 2021-09-08 17:08:21 +10:00
Josh Deprez
67a8f03cbf movement, animation, etc 2021-09-08 12:24:34 +10:00
Josh Deprez
94a72ad517 cleanups 2021-09-08 10:00:37 +10:00
Josh Deprez
dff9419d9b make prism collision...better? 2021-09-07 21:55:05 +10:00
Josh Deprez
d73715f3e2 walking around on hexagons 2021-09-07 20:45:04 +10:00
6c5f482e56 stringy 2021-09-07 17:16:50 +10:00
ebbf76d312 matrices, etc 2021-09-07 17:10:26 +10:00
88fdaf18ac prism map! 2021-09-07 14:46:05 +10:00
da7d988383 clean up projection from camera 2021-09-07 14:18:09 +10:00
766ee272d5 comment 2021-09-07 14:09:22 +10:00