Commit graph

431 commits

Author SHA1 Message Date
3445d4963c prism refactoring 2021-09-10 11:30:58 +10:00
Josh Deprez
5afa3a9b00 better drawordering? 2021-09-09 19:11:25 +10:00
Josh Deprez
724b5af8a3 change of bounds computation 2021-09-09 17:16:00 +10:00
Josh Deprez
f0288cd169 delete cursed depth buffer 2021-09-09 15:53:12 +10:00
Josh Deprez
368e8ed924 upgrade ebiten 2021-09-09 15:50:47 +10:00
Josh Deprez
9d16134368 shader progress 2021-09-09 12:13:24 +10:00
Josh Deprez
74f72d06a6 matrix tweaks 2021-09-09 11:35:59 +10:00
Josh Deprez
4c7b447a01 aw refactor, start writing depth buffer 2021-09-09 11:24:56 +10:00
Josh Deprez
cdc9337df5 respawn 2021-09-09 11:12:07 +10:00
Josh Deprez
247caa1373 level1 -> game package 2021-09-09 10:24:43 +10:00
Josh Deprez
e11f199d53 comment 2021-09-09 10:17:33 +10:00
Josh Deprez
d3527d192f fix other bugs 2021-09-09 09:26:41 +10:00
Josh Deprez
b2e2a370fc add more polygon tests (also they pass now) 2021-09-08 20:22:18 +10:00
Josh Deprez
b08cb774e1 nits 2021-09-08 20:09:52 +10:00
Josh Deprez
6686c24cd6 refacteur 2021-09-08 20:08:57 +10:00
Josh Deprez
dccd13b623 newline 2021-09-08 17:49:30 +10:00
Josh Deprez
a4d2dd9344 this seems to work 2021-09-08 17:49:16 +10:00
Josh Deprez
5c313e8518 good enough for now 2021-09-08 17:43:15 +10:00
Josh Deprez
a1abd8ac3c bunch of probably irrelevant fenceposting 2021-09-08 17:37:10 +10:00
Josh Deprez
1af3e141fb fix comment 2021-09-08 17:09:11 +10:00
Josh Deprez
94915072f0 prism collism 2021-09-08 17:08:21 +10:00
Josh Deprez
67a8f03cbf movement, animation, etc 2021-09-08 12:24:34 +10:00
Josh Deprez
94a72ad517 cleanups 2021-09-08 10:00:37 +10:00
Josh Deprez
dff9419d9b make prism collision...better? 2021-09-07 21:55:05 +10:00
Josh Deprez
d73715f3e2 walking around on hexagons 2021-09-07 20:45:04 +10:00
6c5f482e56 stringy 2021-09-07 17:16:50 +10:00
ebbf76d312 matrices, etc 2021-09-07 17:10:26 +10:00
88fdaf18ac prism map! 2021-09-07 14:46:05 +10:00
da7d988383 clean up projection from camera 2021-09-07 14:18:09 +10:00
766ee272d5 comment 2021-09-07 14:09:22 +10:00
024cf2cafe abolish transform 2021-09-07 14:00:50 +10:00
02d91f9d23 Point3->Int3; new Float3 type 2021-09-07 13:28:44 +10:00
1e029903a6 projection.go, delete crap 2021-09-07 13:14:42 +10:00
86d076c89f delete crap, projection.go 2021-09-07 13:14:33 +10:00
73cdc37f40 remove isovoxel from main 2021-09-07 13:03:49 +10:00
Josh Deprez
d1e88311de WIP: committing some ideas 2021-09-06 17:50:17 +10:00
Josh Deprez
25f4f29e1b comments, interfaces 2021-09-06 00:45:51 +00:00
Josh Deprez
073eff4a61 more better prisms 2021-09-05 21:07:34 +10:00
Josh Deprez
6fc0725d15 fix prisms 2021-09-05 20:58:55 +10:00
Josh Deprez
03e5e7ca49 prisms 2021-09-05 20:54:43 +10:00
Josh Deprez
d5a141f4b8 start redoing projections? 2021-09-05 07:22:46 +00:00
Josh Deprez
f8eacc5904 leap-before-look-then-undo 2021-09-04 16:28:33 +10:00
Josh Deprez
f5f0c447aa resetting rem doesn't seem to hurt 2021-09-04 16:14:50 +10:00
Josh Deprez
a4a5be2d37 tweaks 2021-09-04 12:51:51 +10:00
Josh Deprez
2e2bf97cd9 another box? 2021-09-03 17:18:22 +10:00
Josh Deprez
73ea1855f1 cleanup dead comment 2021-09-03 17:06:46 +10:00
Josh Deprez
c613989f4e examples 2021-09-03 17:00:30 +10:00
Josh Deprez
843db79af9 camera point at Point3 2021-09-03 10:30:14 +10:00
Josh Deprez
5699d70be6 apply isoprojection in Sprite 2021-09-03 10:24:16 +10:00
Josh Deprez
88ded18d50 Transform now responsible for concat 2021-09-03 10:08:56 +10:00