Josh Deprez
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228f8b9b9a
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comments
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2021-09-01 12:12:25 +10:00 |
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Josh Deprez
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2b5987a95e
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move sceneref into scene.go
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2021-09-01 12:10:41 +10:00 |
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Josh Deprez
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7c7fd781d2
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reimplement camera constraint
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2021-09-01 12:07:49 +10:00 |
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Josh Deprez
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8f495888d9
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back to previous way of doing camera
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2021-09-01 10:36:39 +10:00 |
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Josh Deprez
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840847b25b
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improved parallax implementation
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2021-09-01 10:27:13 +10:00 |
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Josh Deprez
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01752b77d9
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tweaks
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2021-09-01 09:55:18 +10:00 |
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Josh Deprez
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77435b7c20
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interface
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2021-09-01 09:52:40 +10:00 |
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Josh Deprez
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6155e64c60
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more transforms; fix first update-ordering crash :-)
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2021-09-01 09:48:01 +10:00 |
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Josh Deprez
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400552e742
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sprite is now Transformer
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2021-09-01 09:34:49 +10:00 |
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Josh Deprez
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7d45922c04
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comments and more tidy
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2021-09-01 09:32:36 +10:00 |
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Josh Deprez
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3a9109ae20
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game does everything: updates
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2021-09-01 09:17:08 +10:00 |
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Josh Deprez
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46c6a72fdd
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game does drawing
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2021-08-31 22:05:21 +10:00 |
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Josh Deprez
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a05cf83a7b
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comment
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2021-08-31 20:26:20 +10:00 |
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Josh Deprez
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a44bf89437
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implement show/hide repl commands
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2021-08-31 20:24:38 +10:00 |
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933340ea8d
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experiment continues
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2021-08-31 18:19:14 +10:00 |
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d3284f808d
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WIP: paradigm change
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2021-08-31 17:03:43 +10:00 |
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b443ca3bd3
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comment
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2021-08-31 16:23:37 +10:00 |
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bdbede6e27
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comment
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2021-08-31 15:44:25 +10:00 |
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36336c67b9
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honesty
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2021-08-31 15:22:44 +10:00 |
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05088fa18b
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comment
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2021-08-31 15:18:21 +10:00 |
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cfe850d0da
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add iso.go
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2021-08-31 15:16:56 +10:00 |
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80f00e8107
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more comment
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2021-08-31 13:41:26 +10:00 |
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30224c15bf
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add rotation
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2021-08-31 12:52:28 +10:00 |
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Josh Deprez
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4b7b4d3184
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shorter names
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2021-08-30 16:27:12 +10:00 |
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Josh Deprez
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f39c91a988
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walk change, parentals
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2021-08-30 16:25:50 +10:00 |
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Josh Deprez
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4557f78175
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tidyups
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2021-08-30 15:53:39 +10:00 |
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Josh Deprez
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3a4a48e2c6
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%q
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2021-08-30 15:50:22 +10:00 |
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Josh Deprez
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5a840950a0
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allow blank Ident
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2021-08-30 15:49:51 +10:00 |
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Josh Deprez
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91523f4769
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fix comments
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2021-08-30 15:08:22 +10:00 |
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Josh Deprez
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c0d2b94617
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looks neater
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2021-08-30 15:07:57 +10:00 |
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Josh Deprez
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f923bf7164
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sets of interface{}, lol
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2021-08-30 15:03:22 +10:00 |
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Josh Deprez
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4399f463f4
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some light renaming
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2021-08-30 13:33:01 +10:00 |
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Josh Deprez
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c6c7823047
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dead code
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2021-08-30 13:30:19 +10:00 |
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Josh Deprez
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906d5956a0
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make usage warning more helpful
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2021-08-28 18:24:26 +10:00 |
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Josh Deprez
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c4948952b2
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fix crash on usages
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2021-08-28 18:16:36 +10:00 |
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Josh Deprez
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b0520114ee
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query takes ids; game has an id
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2021-08-28 18:14:37 +10:00 |
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Josh Deprez
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3452a32ddb
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invert camera-scene relationship
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2021-08-28 18:07:53 +10:00 |
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Josh Deprez
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2674234d62
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comment
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2021-08-28 17:51:31 +10:00 |
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Josh Deprez
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6f3c6c88c0
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no more draworderer
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2021-08-28 17:50:54 +10:00 |
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Josh Deprez
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0e64c4a994
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equality is ok
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2021-08-28 16:26:24 +10:00 |
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ee12b90f1e
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move registerComponent
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2021-08-27 16:59:20 +10:00 |
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d564ee08d4
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comment
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2021-08-27 16:48:09 +10:00 |
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ed1f4deddf
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there's a query for that
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2021-08-27 16:46:04 +10:00 |
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ba3994a97e
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it's shorter
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2021-08-27 16:10:28 +10:00 |
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6e1eaab5c2
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dead code
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2021-08-27 15:53:15 +10:00 |
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08048fd31d
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clean up old commented out code
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2021-08-27 15:52:36 +10:00 |
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6bc7c07444
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yes
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2021-08-27 15:51:19 +10:00 |
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78dddb4f6c
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note for the future
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2021-08-27 15:50:40 +10:00 |
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12e3254a34
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query
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2021-08-27 15:39:10 +10:00 |
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cf34a7785c
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Prepare returns error
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2021-08-27 14:52:24 +10:00 |
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9553eac378
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more load/prepare tweaks
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2021-08-27 14:43:37 +10:00 |
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6fcf57fad1
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dupes now an error
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2021-08-27 14:30:39 +10:00 |
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8e1ddae1d9
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tweaks
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2021-08-27 14:12:31 +10:00 |
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5b457eded1
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premature optimisation go brrr
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2021-08-27 14:07:21 +10:00 |
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b65e5043ab
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walking and colliding
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2021-08-27 13:56:50 +10:00 |
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a19cdfdf6f
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refactor repl
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2021-08-27 13:08:04 +10:00 |
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263e197f32
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comment
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2021-08-27 12:00:20 +10:00 |
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43eff6e326
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interface checks like this
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2021-08-27 11:49:11 +10:00 |
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Josh Deprez
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3168c5eb54
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wall?
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2021-08-26 20:06:38 +10:00 |
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Josh Deprez
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d3cc842b12
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yes
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2021-08-26 14:58:02 +10:00 |
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Josh Deprez
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7cd10f22cd
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comment
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2021-08-26 14:55:31 +10:00 |
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Josh Deprez
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23ce690549
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sprite/sheet
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2021-08-26 13:57:19 +10:00 |
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Josh Deprez
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a7ff475b91
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sheet, tile/sheet, misc math
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2021-08-26 13:54:22 +10:00 |
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Josh Deprez
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9a65ce6104
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comment
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2021-08-26 13:08:51 +10:00 |
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Josh Deprez
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23174e1f56
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use filepath.Base
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2021-08-26 11:38:55 +10:00 |
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Josh Deprez
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0b66b118b8
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comments
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2021-08-26 11:35:15 +10:00 |
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Josh Deprez
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39598f0124
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ebiten up, imageref own file
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2021-08-26 11:33:58 +10:00 |
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Josh Deprez
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a625845d30
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image -> billboard
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2021-08-26 11:31:39 +10:00 |
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Josh Deprez
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2c94fc918c
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tilemap go brrrr
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2021-08-26 10:57:17 +10:00 |
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Josh Deprez
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42aa119e7f
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usage
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2021-08-26 10:25:55 +10:00 |
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Josh Deprez
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177ba91d51
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add comment
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2021-08-26 10:06:51 +10:00 |
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Josh Deprez
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4a4c8669df
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make repl an engine feature
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2021-08-26 10:03:11 +10:00 |
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Josh Deprez
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056f0cf5d5
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logic flip
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2021-08-26 09:55:55 +10:00 |
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c69256ccec
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tree
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2021-08-25 17:22:22 +10:00 |
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71a89bd9a2
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don't repl on js
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2021-08-25 16:54:22 +10:00 |
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01468798d4
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repl, save
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2021-08-25 16:46:30 +10:00 |
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8f05192d78
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gobdumper... meh
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2021-08-25 15:39:01 +10:00 |
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d10d57a3dc
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how to load from a file
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2021-08-25 15:04:38 +10:00 |
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Josh Deprez
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94b9711e4b
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toast!
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2021-08-24 19:33:21 +10:00 |
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Josh Deprez
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ac9bd0bcd6
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comment
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2021-08-24 16:20:49 +10:00 |
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Josh Deprez
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e3e55da2a1
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cleanups
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2021-08-23 20:41:13 +10:00 |
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Josh Deprez
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2cd0a3cc5a
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AnimatedTile is Scanner
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2021-08-23 20:38:40 +10:00 |
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Josh Deprez
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e2e937f409
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change how anim works
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2021-08-23 20:28:49 +10:00 |
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Josh Deprez
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4eaf48f380
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move gob.Register(SceneRef) to sceneref.go
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2021-08-23 18:08:14 +10:00 |
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Josh Deprez
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1d3327cb1c
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more wrappers around bool values
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2021-08-23 11:10:46 +10:00 |
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Josh Deprez
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94db859faf
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move interface vars
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2021-08-23 11:02:24 +10:00 |
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Josh Deprez
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f05090594c
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sceneref.go; imageCache now aware of assets
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2021-08-23 11:00:51 +10:00 |
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Josh Deprez
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0f5346bf0e
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all in on interfaces
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2021-08-23 10:34:56 +10:00 |
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Josh Deprez
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7e76032ee2
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pass assets FS into Load - cleaner?
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2021-08-23 10:09:49 +10:00 |
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Josh Deprez
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eb2929f6cc
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add TODO
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2021-08-22 20:28:25 +10:00 |
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Josh Deprez
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1d33ac227a
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move AssetFS into Game
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2021-08-22 20:27:08 +10:00 |
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Josh Deprez
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245d939f2c
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ImageRef implements Loader
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2021-08-20 17:05:47 +10:00 |
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Josh Deprez
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af89c01dbd
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Scenerise Camera and i am g.Root
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2021-08-20 16:46:26 +10:00 |
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Josh Deprez
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45e2b300e8
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fix bug
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2021-08-20 16:31:06 +10:00 |
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Josh Deprez
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c352221606
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big Scener won
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2021-08-20 16:23:10 +10:00 |
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Josh Deprez
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b5792d3c8a
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Scener
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2021-08-20 15:52:01 +10:00 |
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Josh Deprez
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946b76df9a
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error-based walk; Scener
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2021-08-20 15:01:31 +10:00 |
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Josh Deprez
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91bf4939e7
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move Bounds from Camera to Scene; add SceneRef
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2021-08-20 13:45:01 +10:00 |
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Josh Deprez
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e98b730465
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sort interfaces
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2021-08-18 20:41:55 +10:00 |
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Josh Deprez
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44b4f46ecb
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ordering
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2021-08-18 19:27:32 +10:00 |
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Josh Deprez
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f01b667a0d
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call it pf
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2021-08-18 17:44:03 +10:00 |
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Josh Deprez
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88482c390d
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parallax and interfaces
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2021-08-18 16:34:51 +10:00 |
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Josh Deprez
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3b452fc3d0
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minor refactor in camera
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2021-08-18 15:46:28 +10:00 |
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Josh Deprez
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a50731023a
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camera responsible for drawing scene
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2021-08-18 15:41:03 +10:00 |
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Josh Deprez
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cdcad14245
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some tidyups
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2021-08-18 15:23:02 +10:00 |
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Josh Deprez
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f8665c82be
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sort interfaces
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2021-08-18 14:25:51 +10:00 |
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Josh Deprez
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2f372d10d4
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ZPositioner -> DrawOrderer
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2021-08-18 14:02:15 +10:00 |
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c6d6536e49
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logic invert
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2021-08-15 17:11:26 +10:00 |
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f89d79f69d
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add marching ants
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2021-08-15 17:09:34 +10:00 |
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a6336dadc9
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methods for working with tiles
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2021-08-15 16:40:01 +10:00 |
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c1e9570403
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add offset to tiles and make storage sparse
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2021-08-15 16:14:50 +10:00 |
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f5bd131297
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comments
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2021-08-15 15:52:40 +10:00 |
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17c8501922
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game mode?
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2021-08-14 17:43:11 +10:00 |
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Josh Deprez
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0b13586519
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comment tweaks
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2021-08-12 21:11:32 +10:00 |
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88295b720d
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compute zoom bound on prepare
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2021-08-12 05:01:37 +00:00 |
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c6ead101bd
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invert logic in AnimRef.Anim
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2021-08-12 04:45:23 +00:00 |
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d612cf3e54
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remove filter comment
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2021-08-12 04:16:09 +00:00 |
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efddeb7d6c
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Draw(image, geom) -> Draw(image, opts)
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2021-08-12 04:06:01 +00:00 |
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6354df558f
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camera stays in bounds
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2021-08-12 03:49:22 +00:00 |
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238286289e
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delete GeoMDef - not needed anymore/yet
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2021-08-12 11:48:04 +10:00 |
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Josh Deprez
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1ff2aa1fcf
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tweak
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2021-08-10 16:53:51 +10:00 |
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Josh Deprez
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9592cfc794
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thoughts
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2021-08-10 15:32:29 +10:00 |
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Josh Deprez
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8b076efcc4
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rotato
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2021-08-10 15:23:13 +10:00 |
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Josh Deprez
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88fa4f5a6e
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new camera paradigm
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2021-08-10 14:56:01 +10:00 |
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Josh Deprez
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ed61e27440
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camera tweaks
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2021-08-09 15:00:25 +10:00 |
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Josh Deprez
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a6508de705
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camera improvements
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2021-08-09 13:58:33 +10:00 |
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Josh Deprez
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1bf7920d2f
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cameraaaaa
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2021-08-08 22:07:55 +10:00 |
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Josh Deprez
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702774be37
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sprite framesize/frameoffset
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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074b57f76d
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more efficient tile collision testing?
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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cb157a9503
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starting animations on the right foot?
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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9485fdfb4f
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fix out-of-order detection, tweak sprite
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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8bddc09a11
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fix vibration, tweak spritesheet
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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5cdbf5b82b
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formatting
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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3f17821a0d
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More comment
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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c30472c67e
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more gobs and interface cleanup
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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66e45e495a
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Simplify game preparation
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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196b220c4f
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idle in a direction
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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d8202c65f5
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they walked so they could run when I tweaked the sprite sheet
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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4c8e8bf4a7
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walking
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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0fce733d56
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sprite
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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28d9570e1e
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sprite
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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8b3a0c78e4
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Make Tilemap a collider
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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d4dcd952a4
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key just pressed
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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4ea31970e5
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all the tiles collide
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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152fc7d528
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walls and box
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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adc8fc0514
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oh yeah
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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75196dde75
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it works
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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9c456296b9
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collision detection woo
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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19eb6361f5
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support rectangular tile sources
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2021-08-08 11:46:03 +10:00 |
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Josh Deprez
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8ddfe28427
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tile tweaks
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2021-08-08 11:46:03 +10:00 |
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