Josh Deprez
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073eff4a61
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more better prisms
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2021-09-05 21:07:34 +10:00 |
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Josh Deprez
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6fc0725d15
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fix prisms
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2021-09-05 20:58:55 +10:00 |
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Josh Deprez
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03e5e7ca49
|
prisms
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2021-09-05 20:54:43 +10:00 |
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Josh Deprez
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d5a141f4b8
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start redoing projections?
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2021-09-05 07:22:46 +00:00 |
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Josh Deprez
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f8eacc5904
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leap-before-look-then-undo
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2021-09-04 16:28:33 +10:00 |
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Josh Deprez
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f5f0c447aa
|
resetting rem doesn't seem to hurt
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2021-09-04 16:14:50 +10:00 |
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Josh Deprez
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a4a5be2d37
|
tweaks
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2021-09-04 12:51:51 +10:00 |
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Josh Deprez
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73ea1855f1
|
cleanup dead comment
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2021-09-03 17:06:46 +10:00 |
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Josh Deprez
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843db79af9
|
camera point at Point3
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2021-09-03 10:30:14 +10:00 |
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Josh Deprez
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5699d70be6
|
apply isoprojection in Sprite
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2021-09-03 10:24:16 +10:00 |
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Josh Deprez
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88ded18d50
|
Transform now responsible for concat
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2021-09-03 10:08:56 +10:00 |
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Josh Deprez
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e065bad1a7
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WIP: opts -> transform
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2021-09-03 09:42:50 +10:00 |
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Josh Deprez
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9717ab565f
|
fix tree indentation
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2021-09-03 09:13:12 +10:00 |
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Josh Deprez
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0de0ce3259
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twerks
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2021-09-02 20:23:44 +10:00 |
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Josh Deprez
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5ac31e1e6d
|
collider now collides with boxes
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2021-09-02 20:17:45 +10:00 |
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82559faa66
|
z motion
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2021-09-02 17:24:08 +10:00 |
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db7590f767
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MoveZ, etc
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2021-09-02 16:55:12 +10:00 |
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e74ea8de3e
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fix sorting alg
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2021-09-02 16:16:47 +10:00 |
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0565ef0b7f
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add some cubes and stuff
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2021-09-02 16:14:30 +10:00 |
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abdb975979
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progress on isometric
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2021-09-02 15:55:38 +10:00 |
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4970326114
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typo
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2021-09-02 14:18:58 +10:00 |
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60bbd14487
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register/unregister tweaks
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2021-09-02 14:09:53 +10:00 |
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d71db51d53
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change isoproject
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2021-09-02 14:05:20 +10:00 |
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Josh Deprez
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464cf9a678
|
light renaming and 3 space stuff
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2021-09-02 13:42:44 +10:00 |
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Josh Deprez
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882d0c623d
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comment
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2021-09-02 13:16:57 +10:00 |
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fd36c44701
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pre/postorder walks, more complete register/unregister
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2021-09-02 12:15:23 +10:00 |
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0af38d6d91
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add some useful logs to LoadAndPrepare
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2021-09-02 11:59:42 +10:00 |
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5116a10303
|
refresh level1 and smol tidyup
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2021-09-02 11:55:16 +10:00 |
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Josh Deprez
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df5afe11c1
|
anim overhaul, again
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2021-09-02 11:53:04 +10:00 |
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Josh Deprez
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d89a1c2e71
|
add todo
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2021-09-01 21:50:58 +10:00 |
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Josh Deprez
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9785b556e5
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light renaming
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2021-09-01 17:24:43 +10:00 |
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Josh Deprez
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d4c313ae45
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comment tweak
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2021-09-01 15:57:02 +10:00 |
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Josh Deprez
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a7ef9671f1
|
fix double rate animations
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2021-09-01 13:50:56 +10:00 |
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Josh Deprez
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1535573550
|
tiles and walls
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2021-09-01 13:46:26 +10:00 |
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Josh Deprez
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91785fb6c0
|
a nicer solution :)
|
2021-09-01 13:28:07 +10:00 |
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Josh Deprez
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228f8b9b9a
|
comments
|
2021-09-01 12:12:25 +10:00 |
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Josh Deprez
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2b5987a95e
|
move sceneref into scene.go
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2021-09-01 12:10:41 +10:00 |
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Josh Deprez
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7c7fd781d2
|
reimplement camera constraint
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2021-09-01 12:07:49 +10:00 |
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Josh Deprez
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8f495888d9
|
back to previous way of doing camera
|
2021-09-01 10:36:39 +10:00 |
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Josh Deprez
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840847b25b
|
improved parallax implementation
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2021-09-01 10:27:13 +10:00 |
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Josh Deprez
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01752b77d9
|
tweaks
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2021-09-01 09:55:18 +10:00 |
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Josh Deprez
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77435b7c20
|
interface
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2021-09-01 09:52:40 +10:00 |
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Josh Deprez
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6155e64c60
|
more transforms; fix first update-ordering crash :-)
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2021-09-01 09:48:01 +10:00 |
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Josh Deprez
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400552e742
|
sprite is now Transformer
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2021-09-01 09:34:49 +10:00 |
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Josh Deprez
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7d45922c04
|
comments and more tidy
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2021-09-01 09:32:36 +10:00 |
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Josh Deprez
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3a9109ae20
|
game does everything: updates
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2021-09-01 09:17:08 +10:00 |
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Josh Deprez
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46c6a72fdd
|
game does drawing
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2021-08-31 22:05:21 +10:00 |
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Josh Deprez
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a05cf83a7b
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comment
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2021-08-31 20:26:20 +10:00 |
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Josh Deprez
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a44bf89437
|
implement show/hide repl commands
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2021-08-31 20:24:38 +10:00 |
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933340ea8d
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experiment continues
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2021-08-31 18:19:14 +10:00 |
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d3284f808d
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WIP: paradigm change
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2021-08-31 17:03:43 +10:00 |
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b443ca3bd3
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comment
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2021-08-31 16:23:37 +10:00 |
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bdbede6e27
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comment
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2021-08-31 15:44:25 +10:00 |
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36336c67b9
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honesty
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2021-08-31 15:22:44 +10:00 |
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05088fa18b
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comment
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2021-08-31 15:18:21 +10:00 |
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cfe850d0da
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add iso.go
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2021-08-31 15:16:56 +10:00 |
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80f00e8107
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more comment
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2021-08-31 13:41:26 +10:00 |
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30224c15bf
|
add rotation
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2021-08-31 12:52:28 +10:00 |
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Josh Deprez
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4b7b4d3184
|
shorter names
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2021-08-30 16:27:12 +10:00 |
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Josh Deprez
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f39c91a988
|
walk change, parentals
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2021-08-30 16:25:50 +10:00 |
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Josh Deprez
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4557f78175
|
tidyups
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2021-08-30 15:53:39 +10:00 |
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Josh Deprez
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3a4a48e2c6
|
%q
|
2021-08-30 15:50:22 +10:00 |
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Josh Deprez
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5a840950a0
|
allow blank Ident
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2021-08-30 15:49:51 +10:00 |
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Josh Deprez
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91523f4769
|
fix comments
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2021-08-30 15:08:22 +10:00 |
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Josh Deprez
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c0d2b94617
|
looks neater
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2021-08-30 15:07:57 +10:00 |
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Josh Deprez
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f923bf7164
|
sets of interface{}, lol
|
2021-08-30 15:03:22 +10:00 |
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Josh Deprez
|
4399f463f4
|
some light renaming
|
2021-08-30 13:33:01 +10:00 |
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Josh Deprez
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c6c7823047
|
dead code
|
2021-08-30 13:30:19 +10:00 |
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Josh Deprez
|
906d5956a0
|
make usage warning more helpful
|
2021-08-28 18:24:26 +10:00 |
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Josh Deprez
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c4948952b2
|
fix crash on usages
|
2021-08-28 18:16:36 +10:00 |
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Josh Deprez
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b0520114ee
|
query takes ids; game has an id
|
2021-08-28 18:14:37 +10:00 |
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Josh Deprez
|
3452a32ddb
|
invert camera-scene relationship
|
2021-08-28 18:07:53 +10:00 |
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Josh Deprez
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2674234d62
|
comment
|
2021-08-28 17:51:31 +10:00 |
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Josh Deprez
|
6f3c6c88c0
|
no more draworderer
|
2021-08-28 17:50:54 +10:00 |
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Josh Deprez
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0e64c4a994
|
equality is ok
|
2021-08-28 16:26:24 +10:00 |
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ee12b90f1e
|
move registerComponent
|
2021-08-27 16:59:20 +10:00 |
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d564ee08d4
|
comment
|
2021-08-27 16:48:09 +10:00 |
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ed1f4deddf
|
there's a query for that
|
2021-08-27 16:46:04 +10:00 |
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ba3994a97e
|
it's shorter
|
2021-08-27 16:10:28 +10:00 |
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6e1eaab5c2
|
dead code
|
2021-08-27 15:53:15 +10:00 |
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08048fd31d
|
clean up old commented out code
|
2021-08-27 15:52:36 +10:00 |
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6bc7c07444
|
yes
|
2021-08-27 15:51:19 +10:00 |
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78dddb4f6c
|
note for the future
|
2021-08-27 15:50:40 +10:00 |
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12e3254a34
|
query
|
2021-08-27 15:39:10 +10:00 |
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cf34a7785c
|
Prepare returns error
|
2021-08-27 14:52:24 +10:00 |
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|
9553eac378
|
more load/prepare tweaks
|
2021-08-27 14:43:37 +10:00 |
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|
6fcf57fad1
|
dupes now an error
|
2021-08-27 14:30:39 +10:00 |
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|
8e1ddae1d9
|
tweaks
|
2021-08-27 14:12:31 +10:00 |
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|
5b457eded1
|
premature optimisation go brrr
|
2021-08-27 14:07:21 +10:00 |
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|
b65e5043ab
|
walking and colliding
|
2021-08-27 13:56:50 +10:00 |
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|
a19cdfdf6f
|
refactor repl
|
2021-08-27 13:08:04 +10:00 |
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|
263e197f32
|
comment
|
2021-08-27 12:00:20 +10:00 |
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|
43eff6e326
|
interface checks like this
|
2021-08-27 11:49:11 +10:00 |
|
Josh Deprez
|
3168c5eb54
|
wall?
|
2021-08-26 20:06:38 +10:00 |
|
Josh Deprez
|
d3cc842b12
|
yes
|
2021-08-26 14:58:02 +10:00 |
|
Josh Deprez
|
7cd10f22cd
|
comment
|
2021-08-26 14:55:31 +10:00 |
|
Josh Deprez
|
23ce690549
|
sprite/sheet
|
2021-08-26 13:57:19 +10:00 |
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Josh Deprez
|
a7ff475b91
|
sheet, tile/sheet, misc math
|
2021-08-26 13:54:22 +10:00 |
|
Josh Deprez
|
9a65ce6104
|
comment
|
2021-08-26 13:08:51 +10:00 |
|
Josh Deprez
|
23174e1f56
|
use filepath.Base
|
2021-08-26 11:38:55 +10:00 |
|