Josh Deprez
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89febffcea
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WIP: oh god oh fuck
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2021-09-20 12:18:03 +10:00 |
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Josh Deprez
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169b7f343c
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WIP: draw dag
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2021-09-20 10:13:43 +10:00 |
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Josh Deprez
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aafa6204ed
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WIP: drawdag
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2021-09-19 20:29:26 +10:00 |
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Josh Deprez
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3c5c0a77b8
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dag
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2021-09-19 17:35:24 +10:00 |
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Josh Deprez
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ed78ef3d2e
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π.Project -> geom.Project(π,
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2021-09-19 15:51:35 +10:00 |
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Josh Deprez
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855f39d9d2
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names
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2021-09-18 11:58:29 +10:00 |
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Josh Deprez
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baf255e8a8
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turn off draw list size debug, add todo
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2021-09-17 16:52:45 +10:00 |
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Josh Deprez
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e4c15fcd5d
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handle different projections
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2021-09-17 16:47:18 +10:00 |
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Josh Deprez
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f5219da56f
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remove sort method
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2021-09-17 14:56:00 +10:00 |
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Josh Deprez
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f03ab319b2
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common draw comparisons works now
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2021-09-17 14:39:23 +10:00 |
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Josh Deprez
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37367a713e
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remove tombstone special case in debug.go
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2021-09-17 13:59:38 +10:00 |
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Josh Deprez
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6565fd4160
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topsort cleanups
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2021-09-17 13:51:24 +10:00 |
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Josh Deprez
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eb9f582f42
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bubbles works again
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2021-09-17 13:02:31 +10:00 |
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Josh Deprez
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45d7f32a2a
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WIP: topsort adjustments
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2021-09-17 12:50:29 +10:00 |
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Josh Deprez
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091d36094b
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bubbleless topsort working
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2021-09-17 11:13:39 +10:00 |
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Josh Deprez
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17de1d6b97
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WIP: topological sort
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2021-09-16 21:32:03 +10:00 |
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Josh Deprez
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0926d3fc01
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add drawlist size debug
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2021-09-16 14:56:27 +10:00 |
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Josh Deprez
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4a7deaca47
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fix it again
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2021-09-16 11:18:24 +10:00 |
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Josh Deprez
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97c5939483
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blank ident is no ident
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2021-09-16 10:34:54 +10:00 |
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261e1a8ac0
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WIP: refactoring into Less
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2021-09-15 17:41:23 +10:00 |
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a3646ca385
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blank lines
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2021-09-15 15:10:05 +10:00 |
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f46f7af292
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blank line
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2021-09-15 14:32:06 +10:00 |
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e6afa2de50
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drawlist -> own file
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2021-09-15 11:53:17 +10:00 |
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0981350993
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make billboard more complicated
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2021-09-15 11:42:07 +10:00 |
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Josh Deprez
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146e713fd7
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light renaming
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2021-09-14 19:25:29 +10:00 |
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Josh Deprez
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7ca71b26fb
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comments
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2021-09-14 12:22:17 +10:00 |
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Josh Deprez
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05d60dce5d
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blanks for leg
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2021-09-14 09:59:06 +10:00 |
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Josh Deprez
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4a86657f2b
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fix reload bug
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2021-09-13 17:07:43 +10:00 |
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Josh Deprez
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d59577fc77
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minor renaming
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2021-09-13 16:50:35 +10:00 |
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Josh Deprez
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49b08f278c
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constant time unregister
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2021-09-13 16:32:44 +10:00 |
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Josh Deprez
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3d9c1aae3b
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nothing should care about tombstone other than Game
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2021-09-13 10:41:16 +10:00 |
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Josh Deprez
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dd889e17a0
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tidyups and exporting ZPositioner
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2021-09-11 17:53:31 +10:00 |
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Josh Deprez
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7c16de018d
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use PrismTop in draw order decision
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2021-09-11 17:47:31 +10:00 |
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Josh Deprez
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a5083b4eac
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comments, cleanups
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2021-09-11 17:39:52 +10:00 |
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Josh Deprez
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f8dd02c072
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draw ordering works now
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2021-09-11 13:00:23 +10:00 |
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ad2346f9ff
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fucken
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2021-09-10 17:36:49 +10:00 |
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bdb8e6775e
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progress on draw ordering
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2021-09-10 17:18:20 +10:00 |
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86bfef30d5
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delete dead code
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2021-09-10 11:37:12 +10:00 |
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3445d4963c
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prism refactoring
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2021-09-10 11:30:58 +10:00 |
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Josh Deprez
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5afa3a9b00
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better drawordering?
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2021-09-09 19:11:25 +10:00 |
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Josh Deprez
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724b5af8a3
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change of bounds computation
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2021-09-09 17:16:00 +10:00 |
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Josh Deprez
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f0288cd169
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delete cursed depth buffer
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2021-09-09 15:53:12 +10:00 |
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Josh Deprez
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9d16134368
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shader progress
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2021-09-09 12:13:24 +10:00 |
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Josh Deprez
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74f72d06a6
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matrix tweaks
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2021-09-09 11:35:59 +10:00 |
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Josh Deprez
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4c7b447a01
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aw refactor, start writing depth buffer
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2021-09-09 11:24:56 +10:00 |
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Josh Deprez
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b08cb774e1
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nits
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2021-09-08 20:09:52 +10:00 |
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Josh Deprez
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6686c24cd6
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refacteur
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2021-09-08 20:08:57 +10:00 |
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Josh Deprez
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dccd13b623
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newline
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2021-09-08 17:49:30 +10:00 |
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Josh Deprez
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a4d2dd9344
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this seems to work
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2021-09-08 17:49:16 +10:00 |
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Josh Deprez
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5c313e8518
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good enough for now
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2021-09-08 17:43:15 +10:00 |
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