Josh Deprez
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0926d3fc01
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add drawlist size debug
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2021-09-16 14:56:27 +10:00 |
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Josh Deprez
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4a7deaca47
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fix it again
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2021-09-16 11:18:24 +10:00 |
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Josh Deprez
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97c5939483
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blank ident is no ident
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2021-09-16 10:34:54 +10:00 |
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261e1a8ac0
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WIP: refactoring into Less
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2021-09-15 17:41:23 +10:00 |
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a3646ca385
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blank lines
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2021-09-15 15:10:05 +10:00 |
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f46f7af292
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blank line
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2021-09-15 14:32:06 +10:00 |
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e6afa2de50
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drawlist -> own file
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2021-09-15 11:53:17 +10:00 |
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0981350993
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make billboard more complicated
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2021-09-15 11:42:07 +10:00 |
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Josh Deprez
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146e713fd7
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light renaming
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2021-09-14 19:25:29 +10:00 |
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Josh Deprez
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7ca71b26fb
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comments
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2021-09-14 12:22:17 +10:00 |
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Josh Deprez
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05d60dce5d
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blanks for leg
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2021-09-14 09:59:06 +10:00 |
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Josh Deprez
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4a86657f2b
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fix reload bug
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2021-09-13 17:07:43 +10:00 |
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Josh Deprez
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d59577fc77
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minor renaming
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2021-09-13 16:50:35 +10:00 |
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Josh Deprez
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49b08f278c
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constant time unregister
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2021-09-13 16:32:44 +10:00 |
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Josh Deprez
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3d9c1aae3b
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nothing should care about tombstone other than Game
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2021-09-13 10:41:16 +10:00 |
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Josh Deprez
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dd889e17a0
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tidyups and exporting ZPositioner
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2021-09-11 17:53:31 +10:00 |
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Josh Deprez
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7c16de018d
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use PrismTop in draw order decision
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2021-09-11 17:47:31 +10:00 |
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Josh Deprez
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a5083b4eac
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comments, cleanups
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2021-09-11 17:39:52 +10:00 |
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Josh Deprez
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f8dd02c072
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draw ordering works now
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2021-09-11 13:00:23 +10:00 |
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ad2346f9ff
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fucken
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2021-09-10 17:36:49 +10:00 |
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bdb8e6775e
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progress on draw ordering
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2021-09-10 17:18:20 +10:00 |
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86bfef30d5
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delete dead code
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2021-09-10 11:37:12 +10:00 |
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3445d4963c
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prism refactoring
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2021-09-10 11:30:58 +10:00 |
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Josh Deprez
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5afa3a9b00
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better drawordering?
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2021-09-09 19:11:25 +10:00 |
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Josh Deprez
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724b5af8a3
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change of bounds computation
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2021-09-09 17:16:00 +10:00 |
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Josh Deprez
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f0288cd169
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delete cursed depth buffer
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2021-09-09 15:53:12 +10:00 |
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Josh Deprez
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9d16134368
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shader progress
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2021-09-09 12:13:24 +10:00 |
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Josh Deprez
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74f72d06a6
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matrix tweaks
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2021-09-09 11:35:59 +10:00 |
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Josh Deprez
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4c7b447a01
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aw refactor, start writing depth buffer
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2021-09-09 11:24:56 +10:00 |
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Josh Deprez
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b08cb774e1
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nits
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2021-09-08 20:09:52 +10:00 |
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Josh Deprez
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6686c24cd6
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refacteur
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2021-09-08 20:08:57 +10:00 |
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Josh Deprez
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dccd13b623
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newline
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2021-09-08 17:49:30 +10:00 |
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Josh Deprez
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a4d2dd9344
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this seems to work
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2021-09-08 17:49:16 +10:00 |
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Josh Deprez
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5c313e8518
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good enough for now
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2021-09-08 17:43:15 +10:00 |
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Josh Deprez
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a1abd8ac3c
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bunch of probably irrelevant fenceposting
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2021-09-08 17:37:10 +10:00 |
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Josh Deprez
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1af3e141fb
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fix comment
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2021-09-08 17:09:11 +10:00 |
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Josh Deprez
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94915072f0
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prism collism
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2021-09-08 17:08:21 +10:00 |
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Josh Deprez
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67a8f03cbf
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movement, animation, etc
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2021-09-08 12:24:34 +10:00 |
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Josh Deprez
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94a72ad517
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cleanups
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2021-09-08 10:00:37 +10:00 |
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Josh Deprez
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dff9419d9b
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make prism collision...better?
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2021-09-07 21:55:05 +10:00 |
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Josh Deprez
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d73715f3e2
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walking around on hexagons
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2021-09-07 20:45:04 +10:00 |
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6c5f482e56
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stringy
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2021-09-07 17:16:50 +10:00 |
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ebbf76d312
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matrices, etc
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2021-09-07 17:10:26 +10:00 |
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88fdaf18ac
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prism map!
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2021-09-07 14:46:05 +10:00 |
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da7d988383
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clean up projection from camera
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2021-09-07 14:18:09 +10:00 |
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024cf2cafe
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abolish transform
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2021-09-07 14:00:50 +10:00 |
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02d91f9d23
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Point3->Int3; new Float3 type
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2021-09-07 13:28:44 +10:00 |
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1e029903a6
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projection.go, delete crap
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2021-09-07 13:14:42 +10:00 |
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86d076c89f
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delete crap, projection.go
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2021-09-07 13:14:33 +10:00 |
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Josh Deprez
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d1e88311de
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WIP: committing some ideas
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2021-09-06 17:50:17 +10:00 |
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