Josh Deprez
|
146e713fd7
|
light renaming
|
2021-09-14 19:25:29 +10:00 |
|
Josh Deprez
|
7ca71b26fb
|
comments
|
2021-09-14 12:22:17 +10:00 |
|
Josh Deprez
|
05d60dce5d
|
blanks for leg
|
2021-09-14 09:59:06 +10:00 |
|
Josh Deprez
|
4a86657f2b
|
fix reload bug
|
2021-09-13 17:07:43 +10:00 |
|
Josh Deprez
|
d59577fc77
|
minor renaming
|
2021-09-13 16:50:35 +10:00 |
|
Josh Deprez
|
49b08f278c
|
constant time unregister
|
2021-09-13 16:32:44 +10:00 |
|
Josh Deprez
|
3d9c1aae3b
|
nothing should care about tombstone other than Game
|
2021-09-13 10:41:16 +10:00 |
|
Josh Deprez
|
dd889e17a0
|
tidyups and exporting ZPositioner
|
2021-09-11 17:53:31 +10:00 |
|
Josh Deprez
|
7c16de018d
|
use PrismTop in draw order decision
|
2021-09-11 17:47:31 +10:00 |
|
Josh Deprez
|
a5083b4eac
|
comments, cleanups
|
2021-09-11 17:39:52 +10:00 |
|
Josh Deprez
|
f8dd02c072
|
draw ordering works now
|
2021-09-11 13:00:23 +10:00 |
|
|
ad2346f9ff
|
fucken
|
2021-09-10 17:36:49 +10:00 |
|
|
bdb8e6775e
|
progress on draw ordering
|
2021-09-10 17:18:20 +10:00 |
|
|
86bfef30d5
|
delete dead code
|
2021-09-10 11:37:12 +10:00 |
|
|
3445d4963c
|
prism refactoring
|
2021-09-10 11:30:58 +10:00 |
|
Josh Deprez
|
5afa3a9b00
|
better drawordering?
|
2021-09-09 19:11:25 +10:00 |
|
Josh Deprez
|
724b5af8a3
|
change of bounds computation
|
2021-09-09 17:16:00 +10:00 |
|
Josh Deprez
|
f0288cd169
|
delete cursed depth buffer
|
2021-09-09 15:53:12 +10:00 |
|
Josh Deprez
|
9d16134368
|
shader progress
|
2021-09-09 12:13:24 +10:00 |
|
Josh Deprez
|
74f72d06a6
|
matrix tweaks
|
2021-09-09 11:35:59 +10:00 |
|
Josh Deprez
|
4c7b447a01
|
aw refactor, start writing depth buffer
|
2021-09-09 11:24:56 +10:00 |
|
Josh Deprez
|
b08cb774e1
|
nits
|
2021-09-08 20:09:52 +10:00 |
|
Josh Deprez
|
6686c24cd6
|
refacteur
|
2021-09-08 20:08:57 +10:00 |
|
Josh Deprez
|
dccd13b623
|
newline
|
2021-09-08 17:49:30 +10:00 |
|
Josh Deprez
|
a4d2dd9344
|
this seems to work
|
2021-09-08 17:49:16 +10:00 |
|
Josh Deprez
|
5c313e8518
|
good enough for now
|
2021-09-08 17:43:15 +10:00 |
|
Josh Deprez
|
a1abd8ac3c
|
bunch of probably irrelevant fenceposting
|
2021-09-08 17:37:10 +10:00 |
|
Josh Deprez
|
1af3e141fb
|
fix comment
|
2021-09-08 17:09:11 +10:00 |
|
Josh Deprez
|
94915072f0
|
prism collism
|
2021-09-08 17:08:21 +10:00 |
|
Josh Deprez
|
67a8f03cbf
|
movement, animation, etc
|
2021-09-08 12:24:34 +10:00 |
|
Josh Deprez
|
94a72ad517
|
cleanups
|
2021-09-08 10:00:37 +10:00 |
|
Josh Deprez
|
dff9419d9b
|
make prism collision...better?
|
2021-09-07 21:55:05 +10:00 |
|
Josh Deprez
|
d73715f3e2
|
walking around on hexagons
|
2021-09-07 20:45:04 +10:00 |
|
|
6c5f482e56
|
stringy
|
2021-09-07 17:16:50 +10:00 |
|
|
ebbf76d312
|
matrices, etc
|
2021-09-07 17:10:26 +10:00 |
|
|
88fdaf18ac
|
prism map!
|
2021-09-07 14:46:05 +10:00 |
|
|
da7d988383
|
clean up projection from camera
|
2021-09-07 14:18:09 +10:00 |
|
|
024cf2cafe
|
abolish transform
|
2021-09-07 14:00:50 +10:00 |
|
|
02d91f9d23
|
Point3->Int3; new Float3 type
|
2021-09-07 13:28:44 +10:00 |
|
|
1e029903a6
|
projection.go, delete crap
|
2021-09-07 13:14:42 +10:00 |
|
|
86d076c89f
|
delete crap, projection.go
|
2021-09-07 13:14:33 +10:00 |
|
Josh Deprez
|
d1e88311de
|
WIP: committing some ideas
|
2021-09-06 17:50:17 +10:00 |
|
Josh Deprez
|
25f4f29e1b
|
comments, interfaces
|
2021-09-06 00:45:51 +00:00 |
|
Josh Deprez
|
073eff4a61
|
more better prisms
|
2021-09-05 21:07:34 +10:00 |
|
Josh Deprez
|
6fc0725d15
|
fix prisms
|
2021-09-05 20:58:55 +10:00 |
|
Josh Deprez
|
03e5e7ca49
|
prisms
|
2021-09-05 20:54:43 +10:00 |
|
Josh Deprez
|
d5a141f4b8
|
start redoing projections?
|
2021-09-05 07:22:46 +00:00 |
|
Josh Deprez
|
f8eacc5904
|
leap-before-look-then-undo
|
2021-09-04 16:28:33 +10:00 |
|
Josh Deprez
|
f5f0c447aa
|
resetting rem doesn't seem to hurt
|
2021-09-04 16:14:50 +10:00 |
|
Josh Deprez
|
a4a5be2d37
|
tweaks
|
2021-09-04 12:51:51 +10:00 |
|
Josh Deprez
|
73ea1855f1
|
cleanup dead comment
|
2021-09-03 17:06:46 +10:00 |
|
Josh Deprez
|
843db79af9
|
camera point at Point3
|
2021-09-03 10:30:14 +10:00 |
|
Josh Deprez
|
5699d70be6
|
apply isoprojection in Sprite
|
2021-09-03 10:24:16 +10:00 |
|
Josh Deprez
|
88ded18d50
|
Transform now responsible for concat
|
2021-09-03 10:08:56 +10:00 |
|
Josh Deprez
|
e065bad1a7
|
WIP: opts -> transform
|
2021-09-03 09:42:50 +10:00 |
|
Josh Deprez
|
9717ab565f
|
fix tree indentation
|
2021-09-03 09:13:12 +10:00 |
|
Josh Deprez
|
0de0ce3259
|
twerks
|
2021-09-02 20:23:44 +10:00 |
|
Josh Deprez
|
5ac31e1e6d
|
collider now collides with boxes
|
2021-09-02 20:17:45 +10:00 |
|
|
82559faa66
|
z motion
|
2021-09-02 17:24:08 +10:00 |
|
|
db7590f767
|
MoveZ, etc
|
2021-09-02 16:55:12 +10:00 |
|
|
e74ea8de3e
|
fix sorting alg
|
2021-09-02 16:16:47 +10:00 |
|
|
0565ef0b7f
|
add some cubes and stuff
|
2021-09-02 16:14:30 +10:00 |
|
|
abdb975979
|
progress on isometric
|
2021-09-02 15:55:38 +10:00 |
|
|
4970326114
|
typo
|
2021-09-02 14:18:58 +10:00 |
|
|
60bbd14487
|
register/unregister tweaks
|
2021-09-02 14:09:53 +10:00 |
|
|
d71db51d53
|
change isoproject
|
2021-09-02 14:05:20 +10:00 |
|
Josh Deprez
|
464cf9a678
|
light renaming and 3 space stuff
|
2021-09-02 13:42:44 +10:00 |
|
Josh Deprez
|
882d0c623d
|
comment
|
2021-09-02 13:16:57 +10:00 |
|
|
fd36c44701
|
pre/postorder walks, more complete register/unregister
|
2021-09-02 12:15:23 +10:00 |
|
|
0af38d6d91
|
add some useful logs to LoadAndPrepare
|
2021-09-02 11:59:42 +10:00 |
|
|
5116a10303
|
refresh level1 and smol tidyup
|
2021-09-02 11:55:16 +10:00 |
|
Josh Deprez
|
df5afe11c1
|
anim overhaul, again
|
2021-09-02 11:53:04 +10:00 |
|
Josh Deprez
|
d89a1c2e71
|
add todo
|
2021-09-01 21:50:58 +10:00 |
|
Josh Deprez
|
9785b556e5
|
light renaming
|
2021-09-01 17:24:43 +10:00 |
|
Josh Deprez
|
d4c313ae45
|
comment tweak
|
2021-09-01 15:57:02 +10:00 |
|
Josh Deprez
|
a7ef9671f1
|
fix double rate animations
|
2021-09-01 13:50:56 +10:00 |
|
Josh Deprez
|
1535573550
|
tiles and walls
|
2021-09-01 13:46:26 +10:00 |
|
Josh Deprez
|
91785fb6c0
|
a nicer solution :)
|
2021-09-01 13:28:07 +10:00 |
|
Josh Deprez
|
228f8b9b9a
|
comments
|
2021-09-01 12:12:25 +10:00 |
|
Josh Deprez
|
2b5987a95e
|
move sceneref into scene.go
|
2021-09-01 12:10:41 +10:00 |
|
Josh Deprez
|
7c7fd781d2
|
reimplement camera constraint
|
2021-09-01 12:07:49 +10:00 |
|
Josh Deprez
|
8f495888d9
|
back to previous way of doing camera
|
2021-09-01 10:36:39 +10:00 |
|
Josh Deprez
|
840847b25b
|
improved parallax implementation
|
2021-09-01 10:27:13 +10:00 |
|
Josh Deprez
|
01752b77d9
|
tweaks
|
2021-09-01 09:55:18 +10:00 |
|
Josh Deprez
|
77435b7c20
|
interface
|
2021-09-01 09:52:40 +10:00 |
|
Josh Deprez
|
6155e64c60
|
more transforms; fix first update-ordering crash :-)
|
2021-09-01 09:48:01 +10:00 |
|
Josh Deprez
|
400552e742
|
sprite is now Transformer
|
2021-09-01 09:34:49 +10:00 |
|
Josh Deprez
|
7d45922c04
|
comments and more tidy
|
2021-09-01 09:32:36 +10:00 |
|
Josh Deprez
|
3a9109ae20
|
game does everything: updates
|
2021-09-01 09:17:08 +10:00 |
|
Josh Deprez
|
46c6a72fdd
|
game does drawing
|
2021-08-31 22:05:21 +10:00 |
|
Josh Deprez
|
a05cf83a7b
|
comment
|
2021-08-31 20:26:20 +10:00 |
|
Josh Deprez
|
a44bf89437
|
implement show/hide repl commands
|
2021-08-31 20:24:38 +10:00 |
|
|
933340ea8d
|
experiment continues
|
2021-08-31 18:19:14 +10:00 |
|
|
d3284f808d
|
WIP: paradigm change
|
2021-08-31 17:03:43 +10:00 |
|
|
b443ca3bd3
|
comment
|
2021-08-31 16:23:37 +10:00 |
|
|
bdbede6e27
|
comment
|
2021-08-31 15:44:25 +10:00 |
|
|
36336c67b9
|
honesty
|
2021-08-31 15:22:44 +10:00 |
|
|
05088fa18b
|
comment
|
2021-08-31 15:18:21 +10:00 |
|
|
cfe850d0da
|
add iso.go
|
2021-08-31 15:16:56 +10:00 |
|
|
80f00e8107
|
more comment
|
2021-08-31 13:41:26 +10:00 |
|