Josh Deprez
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7ca71b26fb
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comments
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2021-09-14 12:22:17 +10:00 |
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Josh Deprez
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05d60dce5d
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blanks for leg
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2021-09-14 09:59:06 +10:00 |
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Josh Deprez
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4a86657f2b
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fix reload bug
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2021-09-13 17:07:43 +10:00 |
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Josh Deprez
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d59577fc77
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minor renaming
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2021-09-13 16:50:35 +10:00 |
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Josh Deprez
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49b08f278c
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constant time unregister
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2021-09-13 16:32:44 +10:00 |
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Josh Deprez
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3d9c1aae3b
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nothing should care about tombstone other than Game
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2021-09-13 10:41:16 +10:00 |
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Josh Deprez
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dd889e17a0
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tidyups and exporting ZPositioner
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2021-09-11 17:53:31 +10:00 |
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Josh Deprez
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7c16de018d
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use PrismTop in draw order decision
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2021-09-11 17:47:31 +10:00 |
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Josh Deprez
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a5083b4eac
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comments, cleanups
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2021-09-11 17:39:52 +10:00 |
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Josh Deprez
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f8dd02c072
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draw ordering works now
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2021-09-11 13:00:23 +10:00 |
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ad2346f9ff
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fucken
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2021-09-10 17:36:49 +10:00 |
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bdb8e6775e
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progress on draw ordering
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2021-09-10 17:18:20 +10:00 |
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86bfef30d5
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delete dead code
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2021-09-10 11:37:12 +10:00 |
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3445d4963c
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prism refactoring
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2021-09-10 11:30:58 +10:00 |
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Josh Deprez
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5afa3a9b00
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better drawordering?
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2021-09-09 19:11:25 +10:00 |
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Josh Deprez
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724b5af8a3
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change of bounds computation
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2021-09-09 17:16:00 +10:00 |
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Josh Deprez
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f0288cd169
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delete cursed depth buffer
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2021-09-09 15:53:12 +10:00 |
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Josh Deprez
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9d16134368
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shader progress
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2021-09-09 12:13:24 +10:00 |
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Josh Deprez
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74f72d06a6
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matrix tweaks
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2021-09-09 11:35:59 +10:00 |
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Josh Deprez
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4c7b447a01
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aw refactor, start writing depth buffer
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2021-09-09 11:24:56 +10:00 |
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Josh Deprez
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b08cb774e1
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nits
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2021-09-08 20:09:52 +10:00 |
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Josh Deprez
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6686c24cd6
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refacteur
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2021-09-08 20:08:57 +10:00 |
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Josh Deprez
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dccd13b623
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newline
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2021-09-08 17:49:30 +10:00 |
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Josh Deprez
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a4d2dd9344
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this seems to work
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2021-09-08 17:49:16 +10:00 |
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Josh Deprez
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5c313e8518
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good enough for now
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2021-09-08 17:43:15 +10:00 |
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Josh Deprez
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a1abd8ac3c
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bunch of probably irrelevant fenceposting
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2021-09-08 17:37:10 +10:00 |
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Josh Deprez
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1af3e141fb
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fix comment
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2021-09-08 17:09:11 +10:00 |
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Josh Deprez
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94915072f0
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prism collism
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2021-09-08 17:08:21 +10:00 |
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Josh Deprez
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67a8f03cbf
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movement, animation, etc
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2021-09-08 12:24:34 +10:00 |
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Josh Deprez
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94a72ad517
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cleanups
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2021-09-08 10:00:37 +10:00 |
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Josh Deprez
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dff9419d9b
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make prism collision...better?
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2021-09-07 21:55:05 +10:00 |
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Josh Deprez
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d73715f3e2
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walking around on hexagons
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2021-09-07 20:45:04 +10:00 |
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6c5f482e56
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stringy
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2021-09-07 17:16:50 +10:00 |
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ebbf76d312
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matrices, etc
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2021-09-07 17:10:26 +10:00 |
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88fdaf18ac
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prism map!
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2021-09-07 14:46:05 +10:00 |
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da7d988383
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clean up projection from camera
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2021-09-07 14:18:09 +10:00 |
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024cf2cafe
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abolish transform
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2021-09-07 14:00:50 +10:00 |
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02d91f9d23
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Point3->Int3; new Float3 type
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2021-09-07 13:28:44 +10:00 |
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1e029903a6
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projection.go, delete crap
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2021-09-07 13:14:42 +10:00 |
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86d076c89f
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delete crap, projection.go
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2021-09-07 13:14:33 +10:00 |
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Josh Deprez
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d1e88311de
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WIP: committing some ideas
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2021-09-06 17:50:17 +10:00 |
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Josh Deprez
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25f4f29e1b
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comments, interfaces
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2021-09-06 00:45:51 +00:00 |
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Josh Deprez
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073eff4a61
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more better prisms
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2021-09-05 21:07:34 +10:00 |
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Josh Deprez
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6fc0725d15
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fix prisms
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2021-09-05 20:58:55 +10:00 |
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Josh Deprez
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03e5e7ca49
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prisms
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2021-09-05 20:54:43 +10:00 |
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Josh Deprez
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d5a141f4b8
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start redoing projections?
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2021-09-05 07:22:46 +00:00 |
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Josh Deprez
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f8eacc5904
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leap-before-look-then-undo
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2021-09-04 16:28:33 +10:00 |
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Josh Deprez
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f5f0c447aa
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resetting rem doesn't seem to hurt
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2021-09-04 16:14:50 +10:00 |
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Josh Deprez
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a4a5be2d37
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tweaks
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2021-09-04 12:51:51 +10:00 |
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Josh Deprez
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73ea1855f1
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cleanup dead comment
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2021-09-03 17:06:46 +10:00 |
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Josh Deprez
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843db79af9
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camera point at Point3
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2021-09-03 10:30:14 +10:00 |
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Josh Deprez
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5699d70be6
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apply isoprojection in Sprite
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2021-09-03 10:24:16 +10:00 |
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Josh Deprez
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88ded18d50
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Transform now responsible for concat
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2021-09-03 10:08:56 +10:00 |
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Josh Deprez
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e065bad1a7
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WIP: opts -> transform
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2021-09-03 09:42:50 +10:00 |
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Josh Deprez
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9717ab565f
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fix tree indentation
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2021-09-03 09:13:12 +10:00 |
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Josh Deprez
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0de0ce3259
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twerks
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2021-09-02 20:23:44 +10:00 |
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Josh Deprez
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5ac31e1e6d
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collider now collides with boxes
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2021-09-02 20:17:45 +10:00 |
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82559faa66
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z motion
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2021-09-02 17:24:08 +10:00 |
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db7590f767
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MoveZ, etc
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2021-09-02 16:55:12 +10:00 |
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e74ea8de3e
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fix sorting alg
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2021-09-02 16:16:47 +10:00 |
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0565ef0b7f
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add some cubes and stuff
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2021-09-02 16:14:30 +10:00 |
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abdb975979
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progress on isometric
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2021-09-02 15:55:38 +10:00 |
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4970326114
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typo
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2021-09-02 14:18:58 +10:00 |
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60bbd14487
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register/unregister tweaks
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2021-09-02 14:09:53 +10:00 |
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d71db51d53
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change isoproject
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2021-09-02 14:05:20 +10:00 |
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Josh Deprez
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464cf9a678
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light renaming and 3 space stuff
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2021-09-02 13:42:44 +10:00 |
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Josh Deprez
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882d0c623d
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comment
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2021-09-02 13:16:57 +10:00 |
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fd36c44701
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pre/postorder walks, more complete register/unregister
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2021-09-02 12:15:23 +10:00 |
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0af38d6d91
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add some useful logs to LoadAndPrepare
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2021-09-02 11:59:42 +10:00 |
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5116a10303
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refresh level1 and smol tidyup
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2021-09-02 11:55:16 +10:00 |
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Josh Deprez
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df5afe11c1
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anim overhaul, again
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2021-09-02 11:53:04 +10:00 |
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Josh Deprez
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d89a1c2e71
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add todo
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2021-09-01 21:50:58 +10:00 |
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Josh Deprez
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9785b556e5
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light renaming
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2021-09-01 17:24:43 +10:00 |
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Josh Deprez
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d4c313ae45
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comment tweak
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2021-09-01 15:57:02 +10:00 |
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Josh Deprez
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a7ef9671f1
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fix double rate animations
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2021-09-01 13:50:56 +10:00 |
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Josh Deprez
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1535573550
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tiles and walls
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2021-09-01 13:46:26 +10:00 |
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Josh Deprez
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91785fb6c0
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a nicer solution :)
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2021-09-01 13:28:07 +10:00 |
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Josh Deprez
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228f8b9b9a
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comments
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2021-09-01 12:12:25 +10:00 |
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Josh Deprez
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2b5987a95e
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move sceneref into scene.go
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2021-09-01 12:10:41 +10:00 |
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Josh Deprez
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7c7fd781d2
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reimplement camera constraint
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2021-09-01 12:07:49 +10:00 |
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Josh Deprez
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8f495888d9
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back to previous way of doing camera
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2021-09-01 10:36:39 +10:00 |
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Josh Deprez
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840847b25b
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improved parallax implementation
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2021-09-01 10:27:13 +10:00 |
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Josh Deprez
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01752b77d9
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tweaks
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2021-09-01 09:55:18 +10:00 |
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Josh Deprez
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77435b7c20
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interface
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2021-09-01 09:52:40 +10:00 |
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Josh Deprez
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6155e64c60
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more transforms; fix first update-ordering crash :-)
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2021-09-01 09:48:01 +10:00 |
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Josh Deprez
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400552e742
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sprite is now Transformer
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2021-09-01 09:34:49 +10:00 |
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Josh Deprez
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7d45922c04
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comments and more tidy
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2021-09-01 09:32:36 +10:00 |
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Josh Deprez
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3a9109ae20
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game does everything: updates
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2021-09-01 09:17:08 +10:00 |
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Josh Deprez
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46c6a72fdd
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game does drawing
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2021-08-31 22:05:21 +10:00 |
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Josh Deprez
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a05cf83a7b
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comment
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2021-08-31 20:26:20 +10:00 |
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Josh Deprez
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a44bf89437
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implement show/hide repl commands
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2021-08-31 20:24:38 +10:00 |
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933340ea8d
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experiment continues
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2021-08-31 18:19:14 +10:00 |
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d3284f808d
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WIP: paradigm change
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2021-08-31 17:03:43 +10:00 |
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b443ca3bd3
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comment
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2021-08-31 16:23:37 +10:00 |
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bdbede6e27
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comment
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2021-08-31 15:44:25 +10:00 |
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36336c67b9
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honesty
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2021-08-31 15:22:44 +10:00 |
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05088fa18b
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comment
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2021-08-31 15:18:21 +10:00 |
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cfe850d0da
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add iso.go
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2021-08-31 15:16:56 +10:00 |
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80f00e8107
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more comment
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2021-08-31 13:41:26 +10:00 |
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30224c15bf
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add rotation
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2021-08-31 12:52:28 +10:00 |
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Josh Deprez
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4b7b4d3184
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shorter names
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2021-08-30 16:27:12 +10:00 |
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Josh Deprez
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f39c91a988
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walk change, parentals
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2021-08-30 16:25:50 +10:00 |
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Josh Deprez
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4557f78175
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tidyups
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2021-08-30 15:53:39 +10:00 |
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Josh Deprez
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3a4a48e2c6
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%q
|
2021-08-30 15:50:22 +10:00 |
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Josh Deprez
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5a840950a0
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allow blank Ident
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2021-08-30 15:49:51 +10:00 |
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Josh Deprez
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91523f4769
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fix comments
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2021-08-30 15:08:22 +10:00 |
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Josh Deprez
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c0d2b94617
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looks neater
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2021-08-30 15:07:57 +10:00 |
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Josh Deprez
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f923bf7164
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sets of interface{}, lol
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2021-08-30 15:03:22 +10:00 |
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Josh Deprez
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4399f463f4
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some light renaming
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2021-08-30 13:33:01 +10:00 |
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Josh Deprez
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c6c7823047
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dead code
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2021-08-30 13:30:19 +10:00 |
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Josh Deprez
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906d5956a0
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make usage warning more helpful
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2021-08-28 18:24:26 +10:00 |
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Josh Deprez
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c4948952b2
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fix crash on usages
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2021-08-28 18:16:36 +10:00 |
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Josh Deprez
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b0520114ee
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query takes ids; game has an id
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2021-08-28 18:14:37 +10:00 |
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Josh Deprez
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3452a32ddb
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invert camera-scene relationship
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2021-08-28 18:07:53 +10:00 |
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Josh Deprez
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2674234d62
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comment
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2021-08-28 17:51:31 +10:00 |
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Josh Deprez
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6f3c6c88c0
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no more draworderer
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2021-08-28 17:50:54 +10:00 |
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Josh Deprez
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0e64c4a994
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equality is ok
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2021-08-28 16:26:24 +10:00 |
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ee12b90f1e
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move registerComponent
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2021-08-27 16:59:20 +10:00 |
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d564ee08d4
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comment
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2021-08-27 16:48:09 +10:00 |
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ed1f4deddf
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there's a query for that
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2021-08-27 16:46:04 +10:00 |
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ba3994a97e
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it's shorter
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2021-08-27 16:10:28 +10:00 |
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6e1eaab5c2
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dead code
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2021-08-27 15:53:15 +10:00 |
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08048fd31d
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clean up old commented out code
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2021-08-27 15:52:36 +10:00 |
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6bc7c07444
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yes
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2021-08-27 15:51:19 +10:00 |
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78dddb4f6c
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note for the future
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2021-08-27 15:50:40 +10:00 |
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12e3254a34
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query
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2021-08-27 15:39:10 +10:00 |
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cf34a7785c
|
Prepare returns error
|
2021-08-27 14:52:24 +10:00 |
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9553eac378
|
more load/prepare tweaks
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2021-08-27 14:43:37 +10:00 |
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6fcf57fad1
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dupes now an error
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2021-08-27 14:30:39 +10:00 |
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8e1ddae1d9
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tweaks
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2021-08-27 14:12:31 +10:00 |
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5b457eded1
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premature optimisation go brrr
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2021-08-27 14:07:21 +10:00 |
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b65e5043ab
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walking and colliding
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2021-08-27 13:56:50 +10:00 |
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a19cdfdf6f
|
refactor repl
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2021-08-27 13:08:04 +10:00 |
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263e197f32
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comment
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2021-08-27 12:00:20 +10:00 |
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43eff6e326
|
interface checks like this
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2021-08-27 11:49:11 +10:00 |
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Josh Deprez
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3168c5eb54
|
wall?
|
2021-08-26 20:06:38 +10:00 |
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Josh Deprez
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d3cc842b12
|
yes
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2021-08-26 14:58:02 +10:00 |
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Josh Deprez
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7cd10f22cd
|
comment
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2021-08-26 14:55:31 +10:00 |
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Josh Deprez
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23ce690549
|
sprite/sheet
|
2021-08-26 13:57:19 +10:00 |
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Josh Deprez
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a7ff475b91
|
sheet, tile/sheet, misc math
|
2021-08-26 13:54:22 +10:00 |
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Josh Deprez
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9a65ce6104
|
comment
|
2021-08-26 13:08:51 +10:00 |
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Josh Deprez
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23174e1f56
|
use filepath.Base
|
2021-08-26 11:38:55 +10:00 |
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Josh Deprez
|
0b66b118b8
|
comments
|
2021-08-26 11:35:15 +10:00 |
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Josh Deprez
|
39598f0124
|
ebiten up, imageref own file
|
2021-08-26 11:33:58 +10:00 |
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Josh Deprez
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a625845d30
|
image -> billboard
|
2021-08-26 11:31:39 +10:00 |
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Josh Deprez
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2c94fc918c
|
tilemap go brrrr
|
2021-08-26 10:57:17 +10:00 |
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Josh Deprez
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42aa119e7f
|
usage
|
2021-08-26 10:25:55 +10:00 |
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Josh Deprez
|
177ba91d51
|
add comment
|
2021-08-26 10:06:51 +10:00 |
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Josh Deprez
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4a4c8669df
|
make repl an engine feature
|
2021-08-26 10:03:11 +10:00 |
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Josh Deprez
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056f0cf5d5
|
logic flip
|
2021-08-26 09:55:55 +10:00 |
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