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661a6bbbc0
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bubbles working yay!!!!!!!!! :)
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2021-09-21 16:53:04 +10:00 |
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9a9dcd0d40
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progress
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2021-09-21 15:17:59 +10:00 |
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787a05e493
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bunch of changes
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2021-09-21 14:42:18 +10:00 |
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af70dcaf04
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cleanups
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2021-09-21 13:04:29 +10:00 |
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9a7e09195d
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DrawDAG.addRecursive
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2021-09-21 13:00:05 +10:00 |
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13ecdc901e
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cleanup
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2021-09-21 12:51:26 +10:00 |
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64e46b2b65
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cleanups
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2021-09-21 12:50:57 +10:00 |
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045ab20cd5
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DrawLayer -> DrawManager, iface assertions, etc
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2021-09-21 12:36:49 +10:00 |
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Josh Deprez
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fe40073407
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update orderin
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2021-09-20 16:02:01 +10:00 |
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Josh Deprez
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938fd70921
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more dag
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2021-09-20 15:52:44 +10:00 |
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Josh Deprez
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951b38271f
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more small tidyups
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2021-09-20 15:03:33 +10:00 |
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Josh Deprez
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a9d6c8827f
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minor cleanups
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2021-09-20 14:36:00 +10:00 |
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Josh Deprez
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f1adaead81
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WIP: drawDAG working
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2021-09-20 14:24:32 +10:00 |
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Josh Deprez
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89febffcea
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WIP: oh god oh fuck
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2021-09-20 12:18:03 +10:00 |
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Josh Deprez
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169b7f343c
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WIP: draw dag
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2021-09-20 10:13:43 +10:00 |
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Josh Deprez
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aafa6204ed
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WIP: drawdag
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2021-09-19 20:29:26 +10:00 |
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Josh Deprez
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3c5c0a77b8
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dag
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2021-09-19 17:35:24 +10:00 |
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Josh Deprez
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ed78ef3d2e
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π.Project -> geom.Project(π,
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2021-09-19 15:51:35 +10:00 |
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Josh Deprez
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855f39d9d2
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names
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2021-09-18 11:58:29 +10:00 |
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Josh Deprez
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baf255e8a8
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turn off draw list size debug, add todo
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2021-09-17 16:52:45 +10:00 |
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Josh Deprez
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e4c15fcd5d
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handle different projections
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2021-09-17 16:47:18 +10:00 |
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Josh Deprez
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f5219da56f
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remove sort method
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2021-09-17 14:56:00 +10:00 |
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Josh Deprez
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f03ab319b2
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common draw comparisons works now
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2021-09-17 14:39:23 +10:00 |
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Josh Deprez
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37367a713e
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remove tombstone special case in debug.go
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2021-09-17 13:59:38 +10:00 |
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Josh Deprez
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6565fd4160
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topsort cleanups
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2021-09-17 13:51:24 +10:00 |
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Josh Deprez
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eb9f582f42
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bubbles works again
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2021-09-17 13:02:31 +10:00 |
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Josh Deprez
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45d7f32a2a
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WIP: topsort adjustments
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2021-09-17 12:50:29 +10:00 |
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Josh Deprez
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091d36094b
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bubbleless topsort working
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2021-09-17 11:13:39 +10:00 |
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Josh Deprez
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17de1d6b97
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WIP: topological sort
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2021-09-16 21:32:03 +10:00 |
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Josh Deprez
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0926d3fc01
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add drawlist size debug
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2021-09-16 14:56:27 +10:00 |
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Josh Deprez
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4a7deaca47
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fix it again
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2021-09-16 11:18:24 +10:00 |
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Josh Deprez
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97c5939483
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blank ident is no ident
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2021-09-16 10:34:54 +10:00 |
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261e1a8ac0
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WIP: refactoring into Less
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2021-09-15 17:41:23 +10:00 |
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a3646ca385
|
blank lines
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2021-09-15 15:10:05 +10:00 |
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f46f7af292
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blank line
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2021-09-15 14:32:06 +10:00 |
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e6afa2de50
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drawlist -> own file
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2021-09-15 11:53:17 +10:00 |
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0981350993
|
make billboard more complicated
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2021-09-15 11:42:07 +10:00 |
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Josh Deprez
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146e713fd7
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light renaming
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2021-09-14 19:25:29 +10:00 |
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Josh Deprez
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7ca71b26fb
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comments
|
2021-09-14 12:22:17 +10:00 |
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Josh Deprez
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05d60dce5d
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blanks for leg
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2021-09-14 09:59:06 +10:00 |
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Josh Deprez
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4a86657f2b
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fix reload bug
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2021-09-13 17:07:43 +10:00 |
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Josh Deprez
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d59577fc77
|
minor renaming
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2021-09-13 16:50:35 +10:00 |
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Josh Deprez
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49b08f278c
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constant time unregister
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2021-09-13 16:32:44 +10:00 |
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Josh Deprez
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3d9c1aae3b
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nothing should care about tombstone other than Game
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2021-09-13 10:41:16 +10:00 |
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Josh Deprez
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dd889e17a0
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tidyups and exporting ZPositioner
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2021-09-11 17:53:31 +10:00 |
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Josh Deprez
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7c16de018d
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use PrismTop in draw order decision
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2021-09-11 17:47:31 +10:00 |
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Josh Deprez
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a5083b4eac
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comments, cleanups
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2021-09-11 17:39:52 +10:00 |
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Josh Deprez
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f8dd02c072
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draw ordering works now
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2021-09-11 13:00:23 +10:00 |
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ad2346f9ff
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fucken
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2021-09-10 17:36:49 +10:00 |
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bdb8e6775e
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progress on draw ordering
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2021-09-10 17:18:20 +10:00 |
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|
86bfef30d5
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delete dead code
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2021-09-10 11:37:12 +10:00 |
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3445d4963c
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prism refactoring
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2021-09-10 11:30:58 +10:00 |
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Josh Deprez
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5afa3a9b00
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better drawordering?
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2021-09-09 19:11:25 +10:00 |
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Josh Deprez
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724b5af8a3
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change of bounds computation
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2021-09-09 17:16:00 +10:00 |
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Josh Deprez
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f0288cd169
|
delete cursed depth buffer
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2021-09-09 15:53:12 +10:00 |
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Josh Deprez
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9d16134368
|
shader progress
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2021-09-09 12:13:24 +10:00 |
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Josh Deprez
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74f72d06a6
|
matrix tweaks
|
2021-09-09 11:35:59 +10:00 |
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Josh Deprez
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4c7b447a01
|
aw refactor, start writing depth buffer
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2021-09-09 11:24:56 +10:00 |
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Josh Deprez
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b08cb774e1
|
nits
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2021-09-08 20:09:52 +10:00 |
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Josh Deprez
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6686c24cd6
|
refacteur
|
2021-09-08 20:08:57 +10:00 |
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Josh Deprez
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dccd13b623
|
newline
|
2021-09-08 17:49:30 +10:00 |
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Josh Deprez
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a4d2dd9344
|
this seems to work
|
2021-09-08 17:49:16 +10:00 |
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Josh Deprez
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5c313e8518
|
good enough for now
|
2021-09-08 17:43:15 +10:00 |
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Josh Deprez
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a1abd8ac3c
|
bunch of probably irrelevant fenceposting
|
2021-09-08 17:37:10 +10:00 |
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Josh Deprez
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1af3e141fb
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fix comment
|
2021-09-08 17:09:11 +10:00 |
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Josh Deprez
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94915072f0
|
prism collism
|
2021-09-08 17:08:21 +10:00 |
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Josh Deprez
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67a8f03cbf
|
movement, animation, etc
|
2021-09-08 12:24:34 +10:00 |
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Josh Deprez
|
94a72ad517
|
cleanups
|
2021-09-08 10:00:37 +10:00 |
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Josh Deprez
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dff9419d9b
|
make prism collision...better?
|
2021-09-07 21:55:05 +10:00 |
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Josh Deprez
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d73715f3e2
|
walking around on hexagons
|
2021-09-07 20:45:04 +10:00 |
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6c5f482e56
|
stringy
|
2021-09-07 17:16:50 +10:00 |
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|
ebbf76d312
|
matrices, etc
|
2021-09-07 17:10:26 +10:00 |
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|
88fdaf18ac
|
prism map!
|
2021-09-07 14:46:05 +10:00 |
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da7d988383
|
clean up projection from camera
|
2021-09-07 14:18:09 +10:00 |
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024cf2cafe
|
abolish transform
|
2021-09-07 14:00:50 +10:00 |
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02d91f9d23
|
Point3->Int3; new Float3 type
|
2021-09-07 13:28:44 +10:00 |
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1e029903a6
|
projection.go, delete crap
|
2021-09-07 13:14:42 +10:00 |
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86d076c89f
|
delete crap, projection.go
|
2021-09-07 13:14:33 +10:00 |
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Josh Deprez
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d1e88311de
|
WIP: committing some ideas
|
2021-09-06 17:50:17 +10:00 |
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Josh Deprez
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25f4f29e1b
|
comments, interfaces
|
2021-09-06 00:45:51 +00:00 |
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Josh Deprez
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073eff4a61
|
more better prisms
|
2021-09-05 21:07:34 +10:00 |
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Josh Deprez
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6fc0725d15
|
fix prisms
|
2021-09-05 20:58:55 +10:00 |
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Josh Deprez
|
03e5e7ca49
|
prisms
|
2021-09-05 20:54:43 +10:00 |
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Josh Deprez
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d5a141f4b8
|
start redoing projections?
|
2021-09-05 07:22:46 +00:00 |
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Josh Deprez
|
f8eacc5904
|
leap-before-look-then-undo
|
2021-09-04 16:28:33 +10:00 |
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Josh Deprez
|
f5f0c447aa
|
resetting rem doesn't seem to hurt
|
2021-09-04 16:14:50 +10:00 |
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Josh Deprez
|
a4a5be2d37
|
tweaks
|
2021-09-04 12:51:51 +10:00 |
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Josh Deprez
|
73ea1855f1
|
cleanup dead comment
|
2021-09-03 17:06:46 +10:00 |
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Josh Deprez
|
843db79af9
|
camera point at Point3
|
2021-09-03 10:30:14 +10:00 |
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Josh Deprez
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5699d70be6
|
apply isoprojection in Sprite
|
2021-09-03 10:24:16 +10:00 |
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Josh Deprez
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88ded18d50
|
Transform now responsible for concat
|
2021-09-03 10:08:56 +10:00 |
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Josh Deprez
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e065bad1a7
|
WIP: opts -> transform
|
2021-09-03 09:42:50 +10:00 |
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Josh Deprez
|
9717ab565f
|
fix tree indentation
|
2021-09-03 09:13:12 +10:00 |
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Josh Deprez
|
0de0ce3259
|
twerks
|
2021-09-02 20:23:44 +10:00 |
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Josh Deprez
|
5ac31e1e6d
|
collider now collides with boxes
|
2021-09-02 20:17:45 +10:00 |
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82559faa66
|
z motion
|
2021-09-02 17:24:08 +10:00 |
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|
db7590f767
|
MoveZ, etc
|
2021-09-02 16:55:12 +10:00 |
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|
e74ea8de3e
|
fix sorting alg
|
2021-09-02 16:16:47 +10:00 |
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|
0565ef0b7f
|
add some cubes and stuff
|
2021-09-02 16:14:30 +10:00 |
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|
abdb975979
|
progress on isometric
|
2021-09-02 15:55:38 +10:00 |
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