Commit graph

363 commits

Author SHA1 Message Date
Josh Deprez
83c3182be1 re-un-re-refactor? 2021-09-22 14:37:00 +10:00
Josh Deprez
d37a26eb70 only register if not in lower dm 2021-09-22 10:14:44 +10:00
Josh Deprez
6301c01026 add the TODO 2021-09-22 09:48:54 +10:00
920be0d7c0 for luuuup (micro optimisations) 2021-09-21 17:23:59 +10:00
05460a0491 tweaks 2021-09-21 17:13:32 +10:00
6e771cd3f2 comments cleanups 2021-09-21 17:09:49 +10:00
661a6bbbc0 bubbles working yay!!!!!!!!! :) 2021-09-21 16:53:04 +10:00
9a9dcd0d40 progress 2021-09-21 15:17:59 +10:00
787a05e493 bunch of changes 2021-09-21 14:42:18 +10:00
af70dcaf04 cleanups 2021-09-21 13:04:29 +10:00
9a7e09195d DrawDAG.addRecursive 2021-09-21 13:00:05 +10:00
13ecdc901e cleanup 2021-09-21 12:51:26 +10:00
64e46b2b65 cleanups 2021-09-21 12:50:57 +10:00
045ab20cd5 DrawLayer -> DrawManager, iface assertions, etc 2021-09-21 12:36:49 +10:00
Josh Deprez
fe40073407 update orderin 2021-09-20 16:02:01 +10:00
Josh Deprez
938fd70921 more dag 2021-09-20 15:52:44 +10:00
Josh Deprez
951b38271f more small tidyups 2021-09-20 15:03:33 +10:00
Josh Deprez
a9d6c8827f minor cleanups 2021-09-20 14:36:00 +10:00
Josh Deprez
f1adaead81 WIP: drawDAG working 2021-09-20 14:24:32 +10:00
Josh Deprez
89febffcea WIP: oh god oh fuck 2021-09-20 12:18:03 +10:00
Josh Deprez
169b7f343c WIP: draw dag 2021-09-20 10:13:43 +10:00
Josh Deprez
aafa6204ed WIP: drawdag 2021-09-19 20:29:26 +10:00
Josh Deprez
3c5c0a77b8 dag 2021-09-19 17:35:24 +10:00
Josh Deprez
ed78ef3d2e π.Project -> geom.Project(π, 2021-09-19 15:51:35 +10:00
Josh Deprez
855f39d9d2 names 2021-09-18 11:58:29 +10:00
Josh Deprez
baf255e8a8 turn off draw list size debug, add todo 2021-09-17 16:52:45 +10:00
Josh Deprez
e4c15fcd5d handle different projections 2021-09-17 16:47:18 +10:00
Josh Deprez
f5219da56f remove sort method 2021-09-17 14:56:00 +10:00
Josh Deprez
f03ab319b2 common draw comparisons works now 2021-09-17 14:39:23 +10:00
Josh Deprez
37367a713e remove tombstone special case in debug.go 2021-09-17 13:59:38 +10:00
Josh Deprez
6565fd4160 topsort cleanups 2021-09-17 13:51:24 +10:00
Josh Deprez
eb9f582f42 bubbles works again 2021-09-17 13:02:31 +10:00
Josh Deprez
45d7f32a2a WIP: topsort adjustments 2021-09-17 12:50:29 +10:00
Josh Deprez
091d36094b bubbleless topsort working 2021-09-17 11:13:39 +10:00
Josh Deprez
17de1d6b97 WIP: topological sort 2021-09-16 21:32:03 +10:00
Josh Deprez
0926d3fc01 add drawlist size debug 2021-09-16 14:56:27 +10:00
Josh Deprez
4a7deaca47 fix it again 2021-09-16 11:18:24 +10:00
Josh Deprez
97c5939483 blank ident is no ident 2021-09-16 10:34:54 +10:00
261e1a8ac0 WIP: refactoring into Less 2021-09-15 17:41:23 +10:00
a3646ca385 blank lines 2021-09-15 15:10:05 +10:00
f46f7af292 blank line 2021-09-15 14:32:06 +10:00
e6afa2de50 drawlist -> own file 2021-09-15 11:53:17 +10:00
0981350993 make billboard more complicated 2021-09-15 11:42:07 +10:00
Josh Deprez
146e713fd7 light renaming 2021-09-14 19:25:29 +10:00
Josh Deprez
7ca71b26fb comments 2021-09-14 12:22:17 +10:00
Josh Deprez
05d60dce5d blanks for leg 2021-09-14 09:59:06 +10:00
Josh Deprez
4a86657f2b fix reload bug 2021-09-13 17:07:43 +10:00
Josh Deprez
d59577fc77 minor renaming 2021-09-13 16:50:35 +10:00
Josh Deprez
49b08f278c constant time unregister 2021-09-13 16:32:44 +10:00
Josh Deprez
3d9c1aae3b nothing should care about tombstone other than Game 2021-09-13 10:41:16 +10:00
Josh Deprez
dd889e17a0 tidyups and exporting ZPositioner 2021-09-11 17:53:31 +10:00
Josh Deprez
7c16de018d use PrismTop in draw order decision 2021-09-11 17:47:31 +10:00
Josh Deprez
a5083b4eac comments, cleanups 2021-09-11 17:39:52 +10:00
Josh Deprez
f8dd02c072 draw ordering works now 2021-09-11 13:00:23 +10:00
ad2346f9ff fucken 2021-09-10 17:36:49 +10:00
bdb8e6775e progress on draw ordering 2021-09-10 17:18:20 +10:00
86bfef30d5 delete dead code 2021-09-10 11:37:12 +10:00
3445d4963c prism refactoring 2021-09-10 11:30:58 +10:00
Josh Deprez
5afa3a9b00 better drawordering? 2021-09-09 19:11:25 +10:00
Josh Deprez
724b5af8a3 change of bounds computation 2021-09-09 17:16:00 +10:00
Josh Deprez
f0288cd169 delete cursed depth buffer 2021-09-09 15:53:12 +10:00
Josh Deprez
9d16134368 shader progress 2021-09-09 12:13:24 +10:00
Josh Deprez
74f72d06a6 matrix tweaks 2021-09-09 11:35:59 +10:00
Josh Deprez
4c7b447a01 aw refactor, start writing depth buffer 2021-09-09 11:24:56 +10:00
Josh Deprez
b08cb774e1 nits 2021-09-08 20:09:52 +10:00
Josh Deprez
6686c24cd6 refacteur 2021-09-08 20:08:57 +10:00
Josh Deprez
dccd13b623 newline 2021-09-08 17:49:30 +10:00
Josh Deprez
a4d2dd9344 this seems to work 2021-09-08 17:49:16 +10:00
Josh Deprez
5c313e8518 good enough for now 2021-09-08 17:43:15 +10:00
Josh Deprez
a1abd8ac3c bunch of probably irrelevant fenceposting 2021-09-08 17:37:10 +10:00
Josh Deprez
1af3e141fb fix comment 2021-09-08 17:09:11 +10:00
Josh Deprez
94915072f0 prism collism 2021-09-08 17:08:21 +10:00
Josh Deprez
67a8f03cbf movement, animation, etc 2021-09-08 12:24:34 +10:00
Josh Deprez
94a72ad517 cleanups 2021-09-08 10:00:37 +10:00
Josh Deprez
dff9419d9b make prism collision...better? 2021-09-07 21:55:05 +10:00
Josh Deprez
d73715f3e2 walking around on hexagons 2021-09-07 20:45:04 +10:00
6c5f482e56 stringy 2021-09-07 17:16:50 +10:00
ebbf76d312 matrices, etc 2021-09-07 17:10:26 +10:00
88fdaf18ac prism map! 2021-09-07 14:46:05 +10:00
da7d988383 clean up projection from camera 2021-09-07 14:18:09 +10:00
024cf2cafe abolish transform 2021-09-07 14:00:50 +10:00
02d91f9d23 Point3->Int3; new Float3 type 2021-09-07 13:28:44 +10:00
1e029903a6 projection.go, delete crap 2021-09-07 13:14:42 +10:00
86d076c89f delete crap, projection.go 2021-09-07 13:14:33 +10:00
Josh Deprez
d1e88311de WIP: committing some ideas 2021-09-06 17:50:17 +10:00
Josh Deprez
25f4f29e1b comments, interfaces 2021-09-06 00:45:51 +00:00
Josh Deprez
073eff4a61 more better prisms 2021-09-05 21:07:34 +10:00
Josh Deprez
6fc0725d15 fix prisms 2021-09-05 20:58:55 +10:00
Josh Deprez
03e5e7ca49 prisms 2021-09-05 20:54:43 +10:00
Josh Deprez
d5a141f4b8 start redoing projections? 2021-09-05 07:22:46 +00:00
Josh Deprez
f8eacc5904 leap-before-look-then-undo 2021-09-04 16:28:33 +10:00
Josh Deprez
f5f0c447aa resetting rem doesn't seem to hurt 2021-09-04 16:14:50 +10:00
Josh Deprez
a4a5be2d37 tweaks 2021-09-04 12:51:51 +10:00
Josh Deprez
73ea1855f1 cleanup dead comment 2021-09-03 17:06:46 +10:00
Josh Deprez
843db79af9 camera point at Point3 2021-09-03 10:30:14 +10:00
Josh Deprez
5699d70be6 apply isoprojection in Sprite 2021-09-03 10:24:16 +10:00
Josh Deprez
88ded18d50 Transform now responsible for concat 2021-09-03 10:08:56 +10:00
Josh Deprez
e065bad1a7 WIP: opts -> transform 2021-09-03 09:42:50 +10:00
Josh Deprez
9717ab565f fix tree indentation 2021-09-03 09:13:12 +10:00
Josh Deprez
0de0ce3259 twerks 2021-09-02 20:23:44 +10:00